/**************************************************************************** Copyright (c) 2013 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CCSPRITEFRAMECACHEHELPER_H__ #define __CCSPRITEFRAMECACHEHELPER_H__ #include "CCArmatureDefine.h" #include using namespace std; namespace cocos2d { namespace extension { namespace armature { class SpriteFrameCacheHelper { public: static SpriteFrameCacheHelper *sharedSpriteFrameCacheHelper(); static void purgeSpriteFrameCacheHelper(); public: /** * @brief Add sprite frame to SpriteFrameCache, it will save display name and it's relative image name * */ void addSpriteFrameFromFile(const char *plistPath, const char *imagePath); void addSpriteFrameFromDict(Dictionary *dictionary, Texture2D *pobTexture, const char *imagePath); /** * Get this display in which image */ const char *getDisplayImagePath(const char *displayName); TextureAtlas *getTextureAtlas(const char *displayName); private: SpriteFrameCacheHelper(); ~SpriteFrameCacheHelper(); std::map _display2ImageMap; Dictionary *_display2TextureAtlas; static SpriteFrameCacheHelper *s_SpriteFrameCacheHelper; }; }}} // namespace cocos2d { namespace extension { namespace armature { #endif /*__CCSPRITEFRAMECACHEHELPER_H__*/