/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCEGLView_android.h" #include "GLES/gl.h" #include "CCSet.h" #include "CCDirector.h" #include "ccMacros.h" #include "CCTouchDispatcher.h" #include "Cocos2dJni.h" #include namespace cocos2d { CCEGLView::CCEGLView() : m_bNotHVGA(false), m_pDelegate(NULL), m_fScreenScaleFactor(1.0) { } void CCEGLView::setFrameWidthAndHeight(int width, int height) { m_sSizeInPixel.width = width; m_sSizeInPixel.height = height; } void CCEGLView::create(int width, int height) { if (width == 0 || height == 0) { return; } m_sSizeInPoint.width = width; m_sSizeInPoint.height = height; // calculate the factor and the rect of viewport m_fScreenScaleFactor = MIN((float)m_sSizeInPixel.width / m_sSizeInPoint.width, (float)m_sSizeInPixel.height / m_sSizeInPoint.height); int viewPortW = (int)(m_sSizeInPoint.width * m_fScreenScaleFactor); int viewPortH = (int)(m_sSizeInPoint.height * m_fScreenScaleFactor); m_rcViewPort.origin.x = (m_sSizeInPixel.width - viewPortW) / 2; m_rcViewPort.origin.y = (m_sSizeInPixel.height - viewPortH) / 2; m_rcViewPort.size.width = viewPortW; m_rcViewPort.size.height = viewPortH; m_bNotHVGA = true; } CCEGLView::~CCEGLView() { CC_SAFE_DELETE(m_pDelegate); } CCSize CCEGLView::getSize() { if (m_bNotHVGA) { CCSize size(m_sSizeInPoint.width, m_sSizeInPoint.height); return size; } else { CCSize size(m_sSizeInPixel.width, m_sSizeInPixel.height); return size; } } bool CCEGLView::isOpenGLReady() { return (m_sSizeInPixel.width != 0 && m_sSizeInPixel.height != 0); } void CCEGLView::release() { exit(0); } void CCEGLView::setTouchDelegate(EGLTouchDelegate * pDelegate) { m_pDelegate = pDelegate; } EGLTouchDelegate* CCEGLView::getDelegate(void) { return m_pDelegate; } void CCEGLView::swapBuffers() { } bool CCEGLView::canSetContentScaleFactor() { // can scale content? return false; } void CCEGLView::setContentScaleFactor(float contentScaleFactor) { m_fScreenScaleFactor = contentScaleFactor; } void CCEGLView::setViewPortInPoints(float x, float y, float w, float h) { if (m_bNotHVGA) { float factor = m_fScreenScaleFactor / CC_CONTENT_SCALE_FACTOR(); glViewport((GLint)(x * factor) + m_rcViewPort.origin.x, (GLint)(y * factor) + m_rcViewPort.origin.y, (GLint)(w * factor), (GLint)(h * factor)); } else { glViewport((GLint)x, (GLint)y, (GLint)w, (GLint)h); } } void CCEGLView::setScissorInPoints(float x, float y, float w, float h) { if (m_bNotHVGA) { float factor = m_fScreenScaleFactor / CC_CONTENT_SCALE_FACTOR(); glScissor((GLint)(x * factor) + m_rcViewPort.origin.x, (GLint)(y * factor) + m_rcViewPort.origin.y, (GLint)(w * factor), (GLint)(h * factor)); } else { glScissor((GLint)x, (GLint)y, (GLint)w, (GLint)h); } } CCEGLView& CCEGLView::sharedOpenGLView() { static CCEGLView instance; return instance; } float CCEGLView::getScreenScaleFactor() { return m_fScreenScaleFactor; } CCRect CCEGLView::getViewPort() { if (m_bNotHVGA) { return m_rcViewPort; } else { CCRect rect(0, 0, 0, 0); return rect; } } void CCEGLView::setIMEKeyboardState(bool bOpen) { setKeyboardStateJNI((int)bOpen); } } // end of namespace cocos2d