#ifndef __CC_PROJECTILECONTROLLER_H__ #define __CC_PROJECTILECONTROLLER_H__ #include "cocos2d.h" #include "extensions/cocos-ext.h" #include "cocostudio/CocoStudio.h" class ProjectileController : public cocostudio::ComController { protected: ProjectileController(void); virtual ~ProjectileController(void); public: virtual bool init(); virtual void onEnter(); virtual void onExit(); virtual void update(float delta); static ProjectileController* create(void); public: void move(float flocationX, float flocationY); void die(); }; #endif // __FUNDATION__CCCOMPONENT_H__