/**************************************************************************** Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2011 Zynga Inc. Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include #include #include #include #include "CCTextureCache.h" #include "CCTexture2D.h" #include "ccMacros.h" #include "CCDirector.h" #include "platform/CCFileUtils.h" #include "ccUtils.h" #include "CCScheduler.h" #include "CCString.h" #ifdef EMSCRIPTEN #include #include "platform/emscripten/CCTextureCacheEmscripten.h" #endif // EMSCRIPTEN using namespace std; NS_CC_BEGIN // implementation TextureCache TextureCache * TextureCache::getInstance() { return Director::getInstance()->getTextureCache(); } TextureCache::TextureCache() : _loadingThread(nullptr) , _asyncStructQueue(nullptr) , _imageInfoQueue(nullptr) , _needQuit(false) , _asyncRefCount(0) { } TextureCache::~TextureCache() { CCLOGINFO("deallocing TextureCache: %p", this); for( auto it=_textures.begin(); it!=_textures.end(); ++it) (it->second)->release(); CC_SAFE_DELETE(_loadingThread); } void TextureCache::destroyInstance() { } TextureCache * TextureCache::sharedTextureCache() { return Director::getInstance()->getTextureCache(); } void TextureCache::purgeSharedTextureCache() { } std::string TextureCache::getDescription() const { return StringUtils::format("", static_cast(_textures.size())); } void TextureCache::addImageAsync(const std::string &path, std::function callback) { Texture2D *texture = nullptr; std::string fullpath = FileUtils::getInstance()->fullPathForFilename(path.c_str()); auto it = _textures.find(fullpath); if( it != _textures.end() ) texture = it->second; if (texture != nullptr) { callback(texture); return; } // lazy init if (_asyncStructQueue == nullptr) { _asyncStructQueue = new queue(); _imageInfoQueue = new deque(); // create a new thread to load images _loadingThread = new std::thread(&TextureCache::loadImage, this); _needQuit = false; } if (0 == _asyncRefCount) { Director::getInstance()->getScheduler()->scheduleSelector(schedule_selector(TextureCache::addImageAsyncCallBack), this, 0, false); } ++_asyncRefCount; // generate async struct AsyncStruct *data = new AsyncStruct(fullpath, callback); // add async struct into queue _asyncStructQueueMutex.lock(); _asyncStructQueue->push(data); _asyncStructQueueMutex.unlock(); _sleepCondition.notify_one(); } void TextureCache::loadImage() { AsyncStruct *asyncStruct = nullptr; while (true) { std::queue *pQueue = _asyncStructQueue; _asyncStructQueueMutex.lock(); if (pQueue->empty()) { _asyncStructQueueMutex.unlock(); if (_needQuit) { break; } else { std::unique_lock lk(_sleepMutex); _sleepCondition.wait(lk); continue; } } else { asyncStruct = pQueue->front(); pQueue->pop(); _asyncStructQueueMutex.unlock(); } Image *image = nullptr; bool generateImage = false; auto it = _textures.find(asyncStruct->filename); if( it == _textures.end() ) { _imageInfoMutex.lock(); ImageInfo *imageInfo; size_t pos = 0; size_t infoSize = _imageInfoQueue->size(); for (; pos < infoSize; pos++) { imageInfo = (*_imageInfoQueue)[pos]; if(imageInfo->asyncStruct->filename.compare(asyncStruct->filename)) break; } _imageInfoMutex.unlock(); if(infoSize > 0 && pos < infoSize) generateImage = true; } if (generateImage) { const std::string& filename = asyncStruct->filename; // generate image image = new Image(); if (image && !image->initWithImageFileThreadSafe(filename)) { CC_SAFE_RELEASE(image); CCLOG("can not load %s", filename.c_str()); continue; } } // generate image info ImageInfo *imageInfo = new ImageInfo(); imageInfo->asyncStruct = asyncStruct; imageInfo->image = image; // put the image info into the queue _imageInfoMutex.lock(); _imageInfoQueue->push_back(imageInfo); _imageInfoMutex.unlock(); } if(_asyncStructQueue != nullptr) { delete _asyncStructQueue; _asyncStructQueue = nullptr; delete _imageInfoQueue; _imageInfoQueue = nullptr; } } void TextureCache::addImageAsyncCallBack(float dt) { // the image is generated in loading thread std::deque *imagesQueue = _imageInfoQueue; _imageInfoMutex.lock(); if (imagesQueue->empty()) { _imageInfoMutex.unlock(); } else { ImageInfo *imageInfo = imagesQueue->front(); imagesQueue->pop_front(); _imageInfoMutex.unlock(); AsyncStruct *asyncStruct = imageInfo->asyncStruct; Image *image = imageInfo->image; const std::string& filename = asyncStruct->filename; Texture2D *texture = nullptr; if (image) { // generate texture in render thread texture = new Texture2D(); texture->initWithImage(image); #if CC_ENABLE_CACHE_TEXTURE_DATA // cache the texture file name VolatileTextureMgr::addImageTexture(texture, filename); #endif // cache the texture. retain it, since it is added in the map _textures.insert( std::make_pair(filename, texture) ); texture->retain(); texture->autorelease(); } else { auto it = _textures.find(asyncStruct->filename); if(it != _textures.end()) texture = it->second; } asyncStruct->callback(texture); if(image) { image->release(); } delete asyncStruct; delete imageInfo; --_asyncRefCount; if (0 == _asyncRefCount) { Director::getInstance()->getScheduler()->unscheduleSelector(schedule_selector(TextureCache::addImageAsyncCallBack), this); } } } Texture2D * TextureCache::addImage(const std::string &path) { Texture2D * texture = nullptr; Image* image = nullptr; // Split up directory and filename // MUTEX: // Needed since addImageAsync calls this method from a different thread std::string fullpath = FileUtils::getInstance()->fullPathForFilename(path.c_str()); if (fullpath.size() == 0) { return nullptr; } auto it = _textures.find(fullpath); if( it != _textures.end() ) texture = it->second; if (! texture) { // all images are handled by UIImage except PVR extension that is handled by our own handler do { image = new Image(); CC_BREAK_IF(nullptr == image); bool bRet = image->initWithImageFile(fullpath.c_str()); CC_BREAK_IF(!bRet); texture = new Texture2D(); if( texture && texture->initWithImage(image) ) { #if CC_ENABLE_CACHE_TEXTURE_DATA // cache the texture file name VolatileTextureMgr::addImageTexture(texture, fullpath); #endif // texture already retained, no need to re-retain it _textures.insert( std::make_pair(fullpath, texture) ); } else { CCLOG("cocos2d: Couldn't create texture for file:%s in TextureCache", path.c_str()); } } while (0); } CC_SAFE_RELEASE(image); return texture; } Texture2D* TextureCache::addImage(Image *image, const std::string &key) { CCASSERT(image != nullptr, "TextureCache: image MUST not be nil"); Texture2D * texture = nullptr; do { auto it = _textures.find(key); if( it != _textures.end() ) { texture = it->second; break; } // prevents overloading the autorelease pool texture = new Texture2D(); texture->initWithImage(image); if(texture) { _textures.insert( std::make_pair(key, texture) ); texture->retain(); texture->autorelease(); } else { CCLOG("cocos2d: Couldn't add UIImage in TextureCache"); } } while (0); #if CC_ENABLE_CACHE_TEXTURE_DATA VolatileTextureMgr::addImage(texture, image); #endif return texture; } // TextureCache - Remove void TextureCache::removeAllTextures() { for( auto it=_textures.begin(); it!=_textures.end(); ++it ) { (it->second)->release(); } _textures.clear(); } void TextureCache::removeUnusedTextures() { for( auto it=_textures.cbegin(); it!=_textures.cend(); /* nothing */) { Texture2D *tex = it->second; if( tex->retainCount() == 1 ) { CCLOG("cocos2d: TextureCache: removing unused texture: %s", it->first.c_str()); tex->release(); _textures.erase(it++); } else { ++it; } } } void TextureCache::removeTexture(Texture2D* texture) { if( ! texture ) { return; } for( auto it=_textures.cbegin(); it!=_textures.cend(); /* nothing */ ) { if( it->second == texture ) { texture->release(); _textures.erase(it++); break; } else ++it; } } void TextureCache::removeTextureForKey(const std::string &textureKeyName) { auto it = _textures.find(textureKeyName); if( it != _textures.end() ) { (it->second)->release(); _textures.erase(it); } } Texture2D* TextureCache::getTextureForKey(const std::string &key) const { auto it = _textures.find(key); if( it != _textures.end() ) return it->second; return nullptr; } void TextureCache::reloadAllTextures() { //will do nothing // #if CC_ENABLE_CACHE_TEXTURE_DATA // VolatileTextureMgr::reloadAllTextures(); // #endif } void TextureCache::waitForQuit() { // notify sub thread to quick _needQuit = true; _sleepCondition.notify_one(); if (_loadingThread) _loadingThread->join(); } void TextureCache::dumpCachedTextureInfo() const { unsigned int count = 0; unsigned int totalBytes = 0; for( auto it = _textures.begin(); it != _textures.end(); ++it ) { Texture2D* tex = it->second; unsigned int bpp = tex->getBitsPerPixelForFormat(); // Each texture takes up width * height * bytesPerPixel bytes. auto bytes = tex->getPixelsWide() * tex->getPixelsHigh() * bpp / 8; totalBytes += bytes; count++; log("cocos2d: \"%s\" rc=%lu id=%lu %lu x %lu @ %ld bpp => %lu KB", it->first.c_str(), (long)tex->retainCount(), (long)tex->getName(), (long)tex->getPixelsWide(), (long)tex->getPixelsHigh(), (long)bpp, (long)bytes / 1024); } log("cocos2d: TextureCache dumpDebugInfo: %ld textures, for %lu KB (%.2f MB)", (long)count, (long)totalBytes / 1024, totalBytes / (1024.0f*1024.0f)); } #if CC_ENABLE_CACHE_TEXTURE_DATA std::list VolatileTextureMgr::_textures; bool VolatileTextureMgr::_isReloading = false; VolatileTexture::VolatileTexture(Texture2D *t) : _texture(t) , _cashedImageType(kInvalid) , _textureData(nullptr) , _pixelFormat(Texture2D::PixelFormat::RGBA8888) , _fileName("") , _text("") , _uiImage(nullptr) { _texParams.minFilter = GL_LINEAR; _texParams.magFilter = GL_LINEAR; _texParams.wrapS = GL_CLAMP_TO_EDGE; _texParams.wrapT = GL_CLAMP_TO_EDGE; } VolatileTexture::~VolatileTexture() { CC_SAFE_RELEASE(_uiImage); } void VolatileTextureMgr::addImageTexture(Texture2D *tt, const std::string& imageFileName) { if (_isReloading) { return; } VolatileTexture *vt = findVolotileTexture(tt); vt->_cashedImageType = VolatileTexture::kImageFile; vt->_fileName = imageFileName; vt->_pixelFormat = tt->getPixelFormat(); } void VolatileTextureMgr::addImage(Texture2D *tt, Image *image) { VolatileTexture *vt = findVolotileTexture(tt); image->retain(); vt->_uiImage = image; vt->_cashedImageType = VolatileTexture::kImage; } VolatileTexture* VolatileTextureMgr::findVolotileTexture(Texture2D *tt) { VolatileTexture *vt = 0; auto i = _textures.begin(); while (i != _textures.end()) { VolatileTexture *v = *i++; if (v->_texture == tt) { vt = v; break; } } if (! vt) { vt = new VolatileTexture(tt); _textures.push_back(vt); } return vt; } void VolatileTextureMgr::addDataTexture(Texture2D *tt, void* data, int dataLen, Texture2D::PixelFormat pixelFormat, const Size& contentSize) { if (_isReloading) { return; } VolatileTexture *vt = findVolotileTexture(tt); vt->_cashedImageType = VolatileTexture::kImageData; vt->_textureData = data; vt->_dataLen = dataLen; vt->_pixelFormat = pixelFormat; vt->_textureSize = contentSize; } void VolatileTextureMgr::addStringTexture(Texture2D *tt, const char* text, const FontDefinition& fontDefinition) { if (_isReloading) { return; } VolatileTexture *vt = findVolotileTexture(tt); vt->_cashedImageType = VolatileTexture::kString; vt->_text = text; vt->_fontDefinition = fontDefinition; } void VolatileTextureMgr::setTexParameters(Texture2D *t, const Texture2D::TexParams &texParams) { VolatileTexture *vt = findVolotileTexture(t); if (texParams.minFilter != GL_NONE) vt->_texParams.minFilter = texParams.minFilter; if (texParams.magFilter != GL_NONE) vt->_texParams.magFilter = texParams.magFilter; if (texParams.wrapS != GL_NONE) vt->_texParams.wrapS = texParams.wrapS; if (texParams.wrapT != GL_NONE) vt->_texParams.wrapT = texParams.wrapT; } void VolatileTextureMgr::removeTexture(Texture2D *t) { auto i = _textures.begin(); while (i != _textures.end()) { VolatileTexture *vt = *i++; if (vt->_texture == t) { _textures.remove(vt); delete vt; break; } } } void VolatileTextureMgr::reloadAllTextures() { _isReloading = true; CCLOG("reload all texture"); auto iter = _textures.begin(); while (iter != _textures.end()) { VolatileTexture *vt = *iter++; switch (vt->_cashedImageType) { case VolatileTexture::kImageFile: { Image* image = new Image(); Data data = FileUtils::getInstance()->getDataFromFile(vt->_fileName); if (image && image->initWithImageData(data.getBytes(), data.getSize())) { Texture2D::PixelFormat oldPixelFormat = Texture2D::getDefaultAlphaPixelFormat(); Texture2D::setDefaultAlphaPixelFormat(vt->_pixelFormat); vt->_texture->initWithImage(image); Texture2D::setDefaultAlphaPixelFormat(oldPixelFormat); } CC_SAFE_RELEASE(image); } break; case VolatileTexture::kImageData: { vt->_texture->initWithData(vt->_textureData, vt->_dataLen, vt->_pixelFormat, vt->_textureSize.width, vt->_textureSize.height, vt->_textureSize); } break; case VolatileTexture::kString: { vt->_texture->initWithString(vt->_text.c_str(), vt->_fontDefinition); } break; case VolatileTexture::kImage: { vt->_texture->initWithImage(vt->_uiImage); } break; default: break; } vt->_texture->setTexParameters(vt->_texParams); } _isReloading = false; } #endif // CC_ENABLE_CACHE_TEXTURE_DATA NS_CC_END