/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "chipmunk/chipmunk.h" #include "chipmunk/chipmunk_unsafe.h" #include "ChipmunkDemo.h" #define DENSITY (1.0 / 10000.0) static cpShape* shape; static void update(cpSpace* space, double dt) { cpFloat tolerance = 2.0; if (ChipmunkDemoRightClick && cpShapePointQuery(shape, ChipmunkDemoMouse, NULL) > tolerance) { cpBody* body = cpShapeGetBody(shape); int count = cpPolyShapeGetCount(shape); // Allocate the space for the new vertexes on the stack. cpVect* verts = (cpVect*)alloca((count + 1) * sizeof(cpVect)); for (int i = 0; i < count; i++) { verts[i] = cpPolyShapeGetVert(shape, i); } verts[count] = cpBodyWorldToLocal(body, ChipmunkDemoMouse); // This function builds a convex hull for the vertexes. // Because the result array is the same as verts, it will reduce it in place. int hullCount = cpConvexHull(count + 1, verts, verts, NULL, tolerance); // Figure out how much to shift the body by. cpVect centroid = cpCentroidForPoly(hullCount, verts); // Recalculate the body properties to match the updated shape. cpFloat mass = cpAreaForPoly(hullCount, verts, 0.0f) * DENSITY; cpBodySetMass(body, mass); cpBodySetMoment(body, cpMomentForPoly(mass, hullCount, verts, cpvneg(centroid), 0.0f)); cpBodySetPosition(body, cpBodyLocalToWorld(body, centroid)); // Use the setter function from chipmunk_unsafe.h. // You could also remove and recreate the shape if you wanted. cpPolyShapeSetVerts(shape, hullCount, verts, cpTransformTranslate(cpvneg(centroid))); } cpSpaceStep(space, dt); } static cpSpace* init(void) { ChipmunkDemoMessageString = "Right click and drag to change the blocks's shape."; cpSpace* space = cpSpaceNew(); cpSpaceSetIterations(space, 30); cpSpaceSetGravity(space, cpv(0, -500)); cpSpaceSetSleepTimeThreshold(space, 0.5f); cpSpaceSetCollisionSlop(space, 0.5f); cpBody *body, *staticBody = cpSpaceGetStaticBody(space); // Create segments around the edge of the screen. shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320, -240), cpv(320, -240), 0.0f)); cpShapeSetElasticity(shape, 1.0f); cpShapeSetFriction(shape, 1.0f); cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER); cpFloat width = 50.0f; cpFloat height = 70.0f; cpFloat mass = width * height * DENSITY; cpFloat moment = cpMomentForBox(mass, width, height); body = cpSpaceAddBody(space, cpBodyNew(mass, moment)); shape = cpSpaceAddShape(space, cpBoxShapeNew(body, width, height, 0.0)); cpShapeSetFriction(shape, 0.6f); return space; } static void destroy(cpSpace* space) { ChipmunkDemoFreeSpaceChildren(space); cpSpaceFree(space); } ChipmunkDemo Convex = { "Convex.", 1.0 / 60.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy, };