/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "chipmunk/chipmunk.h" #include "ChipmunkDemo.h" static cpFloat springForce(cpConstraint* spring, cpFloat dist) { cpFloat clamp = 20.0f; return cpfclamp(cpDampedSpringGetRestLength(spring) - dist, -clamp, clamp) * cpDampedSpringGetStiffness(spring); } static cpConstraint* new_spring(cpBody* a, cpBody* b, cpVect anchorA, cpVect anchorB, cpFloat restLength, cpFloat stiff, cpFloat damp) { cpConstraint* spring = cpDampedSpringNew(a, b, anchorA, anchorB, restLength, stiff, damp); cpDampedSpringSetSpringForceFunc(spring, springForce); return spring; } static void update(cpSpace* space, double dt) { cpSpaceStep(space, dt); } static cpBody* add_bar(cpSpace* space, cpVect a, cpVect b, int group) { cpVect center = cpvmult(cpvadd(a, b), 1.0f / 2.0f); cpFloat length = cpvlength(cpvsub(b, a)); cpFloat mass = length / 160.0f; cpBody* body = cpSpaceAddBody(space, cpBodyNew(mass, mass * length * length / 12.0f)); cpBodySetPosition(body, center); cpShape* shape = cpSpaceAddShape(space, cpSegmentShapeNew(body, cpvsub(a, center), cpvsub(b, center), 10.0f)); cpShapeSetFilter(shape, cpShapeFilterNew(group, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES)); return body; } static cpSpace* init(void) { cpSpace* space = cpSpaceNew(); cpBody* staticBody = cpSpaceGetStaticBody(space); cpBody* body1 = add_bar(space, cpv(-240, 160), cpv(-160, 80), 1); cpBody* body2 = add_bar(space, cpv(-160, 80), cpv(-80, 160), 1); cpBody* body3 = add_bar(space, cpv(0, 160), cpv(80, 0), 0); cpBody* body4 = add_bar(space, cpv(160, 160), cpv(240, 160), 0); cpBody* body5 = add_bar(space, cpv(-240, 0), cpv(-160, -80), 2); cpBody* body6 = add_bar(space, cpv(-160, -80), cpv(-80, 0), 2); cpBody* body7 = add_bar(space, cpv(-80, 0), cpv(0, 0), 2); cpBody* body8 = add_bar(space, cpv(0, -80), cpv(80, -80), 0); cpBody* body9 = add_bar(space, cpv(240, 80), cpv(160, 0), 3); cpBody* body10 = add_bar(space, cpv(160, 0), cpv(240, -80), 3); cpBody* body11 = add_bar(space, cpv(-240, -80), cpv(-160, -160), 4); cpBody* body12 = add_bar(space, cpv(-160, -160), cpv(-80, -160), 4); cpBody* body13 = add_bar(space, cpv(0, -160), cpv(80, -160), 0); cpBody* body14 = add_bar(space, cpv(160, -160), cpv(240, -160), 0); cpSpaceAddConstraint(space, cpPivotJointNew2(body1, body2, cpv(40, -40), cpv(-40, -40))); cpSpaceAddConstraint(space, cpPivotJointNew2(body5, body6, cpv(40, -40), cpv(-40, -40))); cpSpaceAddConstraint(space, cpPivotJointNew2(body6, body7, cpv(40, 40), cpv(-40, 0))); cpSpaceAddConstraint(space, cpPivotJointNew2(body9, body10, cpv(-40, -40), cpv(-40, 40))); cpSpaceAddConstraint(space, cpPivotJointNew2(body11, body12, cpv(40, -40), cpv(-40, 0))); cpFloat stiff = 100.0f; cpFloat damp = 0.5f; cpSpaceAddConstraint(space, new_spring(staticBody, body1, cpv(-320, 240), cpv(-40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body1, cpv(-320, 80), cpv(-40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body1, cpv(-160, 240), cpv(-40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body2, cpv(-160, 240), cpv(40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body2, cpv(0, 240), cpv(40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body3, cpv(80, 240), cpv(-40, 80), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body4, cpv(80, 240), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body4, cpv(320, 240), cpv(40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body5, cpv(-320, 80), cpv(-40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body9, cpv(320, 80), cpv(40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body10, cpv(320, 0), cpv(40, -40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body10, cpv(320, -160), cpv(40, -40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body11, cpv(-320, -160), cpv(-40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body12, cpv(-240, -240), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body12, cpv(0, -240), cpv(40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body13, cpv(0, -240), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body13, cpv(80, -240), cpv(40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body14, cpv(80, -240), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body14, cpv(240, -240), cpv(40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(staticBody, body14, cpv(320, -160), cpv(40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body1, body5, cpv(40, -40), cpv(-40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body1, body6, cpv(40, -40), cpv(40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body2, body3, cpv(40, 40), cpv(-40, 80), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body3, body4, cpv(-40, 80), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body3, body4, cpv(40, -80), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body3, body7, cpv(40, -80), cpv(40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body3, body7, cpv(-40, 80), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body3, body8, cpv(40, -80), cpv(40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body3, body9, cpv(40, -80), cpv(-40, -40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body4, body9, cpv(40, 0), cpv(40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body5, body11, cpv(-40, 40), cpv(-40, 40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body5, body11, cpv(40, -40), cpv(40, -40), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body7, body8, cpv(40, 0), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body8, body12, cpv(-40, 0), cpv(40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body8, body13, cpv(-40, 0), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body8, body13, cpv(40, 0), cpv(40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body8, body14, cpv(40, 0), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body10, body14, cpv(40, -40), cpv(-40, 0), 0.0f, stiff, damp)); cpSpaceAddConstraint(space, new_spring(body10, body14, cpv(40, -40), cpv(-40, 0), 0.0f, stiff, damp)); return space; } static void destroy(cpSpace* space) { ChipmunkDemoFreeSpaceChildren(space); cpSpaceFree(space); } ChipmunkDemo Springies = { "Springies", 1.0 / 60.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy, };