#include "AppDelegate.h" #include "cocos2d.h" #include "HelloWorldScene.h" using namespace cocos2d; AppDelegate::AppDelegate() :m_pMainWnd(NULL) { } AppDelegate::~AppDelegate() { } bool AppDelegate::applicationDidFinishLaunching() { // init the window #if defined(CCX_PLATFORM_UPHONE) if (!(m_pMainWnd = new CCXEGLView(this)) || ! m_pMainWnd->Create(&TRectangle(0,0,GetScreenWidth(),GetScreenHeight()))) #elif defined(CCX_PLATFORM_WIN32) if (!(m_pMainWnd = new CCXEGLView()) || ! m_pMainWnd->Create(L"cocos2d-win32", 320, 480) ) #else #error #endif { CCX_SAFE_DELETE(m_pMainWnd); return false; } // init director CCDirector * pDirector = CCDirector::sharedDirector(); pDirector->setOpenGLView(m_pMainWnd); pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft); // pDirector->setDeviceOrientation(kCCDeviceOrientationPortrait); pDirector->setDisplayFPS(true); #if defined(CCX_PLATFORM_UPHONE) // set the resource path CCFileUtils::setResourcePath("/NEWPLUS/TDA_DATA/Data/cocos2d_tests/"); #endif CCScene * pScene = HelloWorld::scene(); pDirector->runWithScene(pScene); return true; } void AppDelegate::applicationDidEnterBackground() { CCDirector::sharedDirector()->stopAnimation(); } void AppDelegate::applicationWillEnterForeground() { CCDirector::sharedDirector()->startAnimation(); }