#ifndef __CC_SceneController_H__ #define __CC_SceneController_H__ #include "cocos2d.h" #include "extensions/cocos-ext.h" #include "cocostudio/CocoStudio.h" class SceneController : public cocostudio::ComController { protected: SceneController(void); virtual ~SceneController(void); public: virtual bool init() override; virtual void onEnter() override; virtual void onExit() override; virtual void update(float delta) override; static SceneController* create(void); public: cocos2d::Vector& getTargets() {return _targets;}; cocos2d::Vector& getProjectiles() {return _projectiles;}; void spriteMoveFinished(cocos2d::Node* sender); void increaseKillCount(); void addTarget(); float _fAddTargetTime; float _fElapsedTime; protected: cocos2d::Vector _targets; cocos2d::Vector _projectiles; }; #endif // __FUNDATION__CCCOMPONENT_H__