/**************************************************************************** Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2011 Zynga Inc. Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "2d/CCScene.h" #include "base/CCDirector.h" #include "base/CCCamera.h" #include "base/CCEventDispatcher.h" #include "base/CCEventListenerCustom.h" #include "2d/CCLayer.h" #include "2d/CCSprite.h" #include "2d/CCSpriteBatchNode.h" #include "physics/CCPhysicsWorld.h" #include "deprecated/CCString.h" NS_CC_BEGIN Scene::Scene() #if CC_USE_PHYSICS : _physicsWorld(nullptr) #endif { _ignoreAnchorPointForPosition = true; setAnchorPoint(Vec2(0.5f, 0.5f)); //create default camera _defaultCamera = Camera::create(); addChild(_defaultCamera); _event = Director::getInstance()->getEventDispatcher()->addCustomEventListener(Director::EVENT_PROJECTION_CHANGED, std::bind(&Scene::onProjectionChanged, this, std::placeholders::_1)); _event->retain(); } Scene::~Scene() { #if CC_USE_PHYSICS CC_SAFE_DELETE(_physicsWorld); #endif Director::getInstance()->getEventDispatcher()->removeEventListener(_event); CC_SAFE_RELEASE(_event); } bool Scene::init() { auto size = Director::getInstance()->getWinSize(); return initWithSize(size); } bool Scene::initWithSize(const Size& size) { setContentSize(size); return true; } Scene* Scene::create() { Scene *ret = new Scene(); if (ret && ret->init()) { ret->autorelease(); return ret; } else { CC_SAFE_DELETE(ret); return nullptr; } } Scene* Scene::createWithSize(const Size& size) { Scene *ret = new Scene(); if (ret && ret->initWithSize(size)) { ret->autorelease(); return ret; } else { CC_SAFE_DELETE(ret); return nullptr; } } std::string Scene::getDescription() const { return StringUtils::format("", _tag); } Scene* Scene::getScene() const { // FIX ME: should use const_case<> to fix compiling error return const_cast(this); } #if CC_USE_PHYSICS void Scene::addChild(Node* child, int zOrder, int tag) { Node::addChild(child, zOrder, tag); addChildToPhysicsWorld(child); } void Scene::addChild(Node* child, int zOrder, const std::string &name) { Node::addChild(child, zOrder, name); addChildToPhysicsWorld(child); } void Scene::update(float delta) { Node::update(delta); if (nullptr != _physicsWorld && _physicsWorld->isAutoStep()) { _physicsWorld->update(delta); } } Scene* Scene::createWithPhysics() { Scene *ret = new Scene(); if (ret && ret->initWithPhysics()) { ret->autorelease(); return ret; } else { CC_SAFE_DELETE(ret); return nullptr; } } bool Scene::initWithPhysics() { bool ret = false; do { Director * director; CC_BREAK_IF( ! (director = Director::getInstance()) ); this->setContentSize(director->getWinSize()); CC_BREAK_IF(! (_physicsWorld = PhysicsWorld::construct(*this))); this->scheduleUpdate(); // success ret = true; } while (0); return ret; } void Scene::addChildToPhysicsWorld(Node* child) { if (_physicsWorld) { std::function addToPhysicsWorldFunc = nullptr; addToPhysicsWorldFunc = [this, &addToPhysicsWorldFunc](Node* node) -> void { if (node->getPhysicsBody()) { _physicsWorld->addBody(node->getPhysicsBody()); } auto& children = node->getChildren(); for( const auto &n : children) { addToPhysicsWorldFunc(n); } }; addToPhysicsWorldFunc(child); } } void Scene::onProjectionChanged(EventCustom* event) { if (_defaultCamera) { _defaultCamera->initDefault(); } } #endif NS_CC_END