#include "main.h" #include "AppDelegate.h" #include "cocos2d.h" #include "SimulatorWindow.h" #include USING_NS_CC; // uncomment below line, open debug console #define USE_WIN32_CONSOLE int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); LPWSTR *szArgList=nullptr; int argCount=0; szArgList = CommandLineToArgvW(GetCommandLine(),&argCount); if (argCount >=2 ) { int iLen = 2*wcslen(szArgList[1]); char* chRtn = new char[iLen+1]; wcstombs(chRtn,szArgList[1],iLen+1); extern std::string g_resourcePath; g_resourcePath = chRtn; delete [] chRtn; } LocalFree(szArgList); #ifdef USE_WIN32_CONSOLE AllocConsole(); freopen("CONIN$", "r", stdin); freopen("CONOUT$", "w", stdout); freopen("CONOUT$", "w", stderr); #endif // create the application instance AppDelegate app; createSimulator("HelloLua",960,640); int ret = Application::getInstance()->run(); #ifdef USE_WIN32_CONSOLE FreeConsole(); #endif return ret; } std::string getCurAppPath(void) { TCHAR szAppDir[MAX_PATH]={0}; if (!GetModuleFileName(NULL,szAppDir,MAX_PATH)) return ""; int nEnd=0; for (int i=0;szAppDir[i];i++) { if(szAppDir[i]=='\\') nEnd = i; } szAppDir[nEnd] = 0; int iLen = 2*wcslen(szAppDir); char* chRtn = new char[iLen+1]; wcstombs(chRtn,szAppDir,iLen+1); std::string strPath = chRtn; delete [] chRtn; chRtn=NULL; char fuldir[MAX_PATH]={0}; _fullpath(fuldir,strPath.c_str(),MAX_PATH); return fuldir; }