#include "tinyxml2/tinyxml2.h" #include "flatbuffers/flatbuffers.h" #include "cocostudio/WidgetReader/NodeReader/NodeReader.h" #include "cocostudio/CSParseBinary_generated.h" #include "CSArmatureNode_generated.h" #include "cocostudio/WidgetReader/ArmatureNodeReader/ArmatureNodeReader.h" #include "cocostudio/CCArmature.h" USING_NS_CC; using namespace cocostudio; using namespace flatbuffers; IMPLEMENT_CLASS_NODE_READER_INFO(ArmatureNodeReader) ArmatureNodeReader::ArmatureNodeReader() { } ArmatureNodeReader::~ArmatureNodeReader() { } static ArmatureNodeReader* _instanceArmatureNodeReader = nullptr; ArmatureNodeReader* ArmatureNodeReader::getInstance() { if (_instanceArmatureNodeReader == nullptr) { _instanceArmatureNodeReader = new (std::nothrow) ArmatureNodeReader(); } return _instanceArmatureNodeReader; } Offset ArmatureNodeReader::createOptionsWithFlatBuffers(const tinyxml2::XMLElement *objectData, flatbuffers::FlatBufferBuilder *builder) { auto temp = NodeReader::getInstance()->createOptionsWithFlatBuffers(objectData, builder); auto nodeOptions = *(Offset*)(&temp); bool isloop = false; bool isAutoPlay = false; std::string currentAnimationName = ""; int type = 0; std::string path = ""; const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); while (attribute) { std::string attriname = attribute->Name(); std::string value = attribute->Value(); if (attriname == "IsLoop") { isloop = (value == "True") ? true : false; } else if (attriname == "IsAutoPlay") { isAutoPlay = (value == "True") ? true : false; } else if (attriname == "CurrentAnimationName") { currentAnimationName = value; } attribute = attribute->Next(); } const tinyxml2::XMLElement* child = objectData->FirstChildElement(); while (child) { std::string attriname = child->Name(); if (attriname == "FileData") { attribute = child->FirstAttribute(); while (attribute) { attriname = attribute->Name(); std::string value = attribute->Value(); if (attriname == "Type") { type = 0; } else if (attriname == "Path") { path = value; } attribute = attribute->Next(); } } child = child->NextSiblingElement(); } auto options = CreateCSArmatureNodeOption(*builder, nodeOptions, CreateResourceItemData(*builder, type, builder->CreateString(path)), isloop, isAutoPlay, builder->CreateString(currentAnimationName)); return *(Offset
*)(&options); } void ArmatureNodeReader::setPropsWithFlatBuffers(cocos2d::Node *node, const flatbuffers::Table *nodeOptions) { auto* custom = static_cast(node); auto options = (flatbuffers::CSArmatureNodeOption*)nodeOptions; std::string filepath(options->fileData()->path()->c_str()); std::string fullpath = FileUtils::getInstance()->fullPathForFilename(filepath); std::string dirpath = fullpath.substr(0, fullpath.find_last_of("/")); FileUtils::getInstance()->addSearchPath(dirpath); ArmatureDataManager::getInstance()->addArmatureFileInfo(fullpath); custom->init(getArmatureName(filepath)); std::string currentname = options->currentAnimationName()->c_str(); if (options->isAutoPlay()) custom->getAnimation()->play(currentname, -1, options->isLoop()); else { custom->getAnimation()->play(currentname); custom->getAnimation()->gotoAndPause(0); } } cocos2d::Node* ArmatureNodeReader::createNodeWithFlatBuffers(const flatbuffers::Table *nodeOptions) { auto node = CCArmature::create(); // self auto options = (flatbuffers::CSArmatureNodeOption*)nodeOptions; setPropsWithFlatBuffers(node, (Table*)options); // super node auto NodeReader = NodeReader::getInstance(); NodeReader->setPropsWithFlatBuffers(node, (Table*)options->nodeOptions()); return node; } std::string ArmatureNodeReader::getArmatureName(const std::string& exporJsonPath) { //FileUtils.getFileData(exporJsonPath, "r", size) // need read armature name in exportJsonPath size_t end = exporJsonPath.find_last_of("."); size_t start = exporJsonPath.find_last_of("\\") + 1; size_t start1 = exporJsonPath.find_last_of("/") + 1; if (start < start1) start = start1; if (start == -1) start = 0; return exporJsonPath.substr(start, end - start); }