cmake_minimum_required(VERSION 2.6) set(APP_NAME HelloLua) project (${APP_NAME}) include(../../build/BuildHelpers.CMakeLists.txt) option(USE_CHIPMUNK "Use chipmunk for physics library" ON) option(USE_BOX2D "Use box2d for physics library" OFF) option(DEBUG_MODE "Debug or release?" ON) if(DEBUG_MODE) set(CMAKE_BUILD_TYPE DEBUG) else(DEBUG_MODE) set(CMAKE_BUILD_TYPE RELEASE) endif(DEBUG_MODE) set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1") set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-std=c99") set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++11") if(USE_CHIPMUNK) message("Using chipmunk ...") add_definitions(-DLINUX -DCC_ENABLE_CHIPMUNK_INTEGRATION=1) elseif(USE_BOX2D) message("Using box2d ...") add_definitions(-DLINUX -DCC_ENABLE_BOX2D_INTEGRATION=1) else(USE_CHIPMUNK) message(FATAL_ERROR "Must choose a physics library.") endif(USE_CHIPMUNK) # architecture if ( CMAKE_SIZEOF_VOID_P EQUAL 8 ) set(ARCH_DIR "64-bit") else() set(ARCH_DIR "32-bit") endif() set(GAME_SRC proj.linux/main.cpp Classes/AppDelegate.cpp ) set(COCOS2D_ROOT ${CMAKE_SOURCE_DIR}/../..) include_directories( Classes ${COCOS2D_ROOT}/cocos/scripting/lua/bindings ${COCOS2D_ROOT}/external/lua/lua ${COCOS2D_ROOT}/external/lua/tolua ${COCOS2D_ROOT} ${COCOS2D_ROOT}/cocos ${COCOS2D_ROOT}/cocos/audio/include ${COCOS2D_ROOT}/cocos/2d ${COCOS2D_ROOT}/cocos/2d/renderer ${COCOS2D_ROOT}/cocos/2d/platform ${COCOS2D_ROOT}/cocos/2d/platform/linux ${COCOS2D_ROOT}/cocos/base ${COCOS2D_ROOT}/cocos/physics ${COCOS2D_ROOT}/cocos/editor-support ${COCOS2D_ROOT}/cocos/math/kazmath/include ${COCOS2D_ROOT}/extensions ${COCOS2D_ROOT}/external ${COCOS2D_ROOT}/external/edtaa3func ${COCOS2D_ROOT}/external/jpeg/include/linux ${COCOS2D_ROOT}/external/tiff/include/linux ${COCOS2D_ROOT}/external/webp/include/linux ${COCOS2D_ROOT}/external/glfw3/include/linux ${COCOS2D_ROOT}/external/curl/include/linux/${ARCH_DIR} ${COCOS2D_ROOT}/external/tinyxml2 ${COCOS2D_ROOT}/external/unzip ${COCOS2D_ROOT}/external/chipmunk/include/chipmunk ${COCOS2D_ROOT}/external/freetype2/include/linux ${COCOS2D_ROOT}/external/linux-specific/fmod/include/${ARCH_DIR} ) link_directories( /usr/local/lib ${COCOS2D_ROOT}/lib ${COCOS2D_ROOT}/external/jpeg/prebuilt/linux/${ARCH_DIR} ${COCOS2D_ROOT}/external/tiff/prebuilt/linux/${ARCH_DIR} ${COCOS2D_ROOT}/external/webp/prebuilt/linux/${ARCH_DIR} ${COCOS2D_ROOT}/external/freetype2/prebuilt/linux/${ARCH_DIR} ${COCOS2D_ROOT}/external/curl/prebuilt/linux/${ARCH_DIR} ${COCOS2D_ROOT}/external/linux-specific/fmod/prebuilt/${ARCH_DIR} ) # add the executable add_executable(${APP_NAME} ${GAME_SRC} ) if ( CMAKE_SIZEOF_VOID_P EQUAL 8 ) set(FMOD_LIB "fmodex64") else() set(FMOD_LIB "fmodex") endif() target_link_libraries(${APP_NAME} luabinding tolua lua gui network curl ldap lber idn rtmp spine cocostudio cocosbuilder extensions box2d audio ${FMOD_LIB} cocos2d cocosbase chipmunk tinyxml2 kazmath unzip jpeg webp tiff freetype fontconfig png pthread glfw GLEW GL X11 rt z ) set(APP_BIN_DIR "${CMAKE_SOURCE_DIR}/bin") set_target_properties(${APP_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}") pre_build(${APP_NAME} COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources )