/****************************************************************************** * Spine Runtimes License Agreement * Last updated September 24, 2021. Replaces all prior versions. * * Copyright (c) 2013-2021, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SKELETONRENDERER_H_ #define SPINE_SKELETONRENDERER_H_ #include "cocos2d.h" #include namespace spine { // class AttachmentVertices; /* Draws a skeleton. */ class SP_API SkeletonRenderer : public cocos2d::Node, public cocos2d::BlendProtocol { public: CREATE_FUNC(SkeletonRenderer); static SkeletonRenderer *createWithSkeleton(Skeleton *skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false); static SkeletonRenderer *createWithData(SkeletonData *skeletonData, bool ownsSkeletonData = false); static SkeletonRenderer *createWithFile(const std::string &skeletonDataFile, Atlas *atlas, float scale = 1); static SkeletonRenderer *createWithFile(const std::string &skeletonDataFile, const std::string &atlasFile, float scale = 1); void update(float deltaTime) override; void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t transformFlags) override; cocos2d::Rect getBoundingBox() const override; void onEnter() override; void onExit() override; Skeleton *getSkeleton() const; void setTimeScale(float scale); float getTimeScale() const; /* */ void setDebugSlotsEnabled(bool enabled); bool getDebugSlotsEnabled() const; void setDebugBonesEnabled(bool enabled); bool getDebugBonesEnabled() const; void setDebugMeshesEnabled(bool enabled); bool getDebugMeshesEnabled() const; void setDebugBoundingRectEnabled(bool enabled); bool getDebugBoundingRectEnabled() const; // --- Convenience methods for common Skeleton_* functions. void updateWorldTransform(); void setToSetupPose(); void setBonesToSetupPose(); void setSlotsToSetupPose(); /* Returns 0 if the bone was not found. */ Bone *findBone(const std::string &boneName) const; /* Returns 0 if the slot was not found. */ Slot *findSlot(const std::string &slotName) const; /* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are * attached if the corresponding attachment from the old skin was attached. * @param skin May be empty string ("") for no skin.*/ void setSkin(const std::string &skinName); /** @param skin May be 0 for no skin.*/ void setSkin(const char *skinName); /* Returns 0 if the slot or attachment was not found. */ Attachment *getAttachment(const std::string &slotName, const std::string &attachmentName) const; /* Returns false if the slot or attachment was not found. * @param attachmentName May be empty string ("") for no attachment. */ bool setAttachment(const std::string &slotName, const std::string &attachmentName); /* @param attachmentName May be 0 for no attachment. */ bool setAttachment(const std::string &slotName, const char *attachmentName); /* Enables/disables two color tinting for this instance. May break batching */ void setTwoColorTint(bool enabled); /* Whether two color tinting is enabled */ bool isTwoColorTint(); /* Sets the range of slots that should be rendered. Use -1, -1 to clear the range */ void setSlotsRange(int startSlotIndex, int endSlotIndex); // --- BlendProtocol void setBlendFunc(const cocos2d::BlendFunc &blendFunc) override; const cocos2d::BlendFunc &getBlendFunc() const override; void setOpacityModifyRGB(bool value) override; bool isOpacityModifyRGB() const override; CC_CONSTRUCTOR_ACCESS : SkeletonRenderer(); SkeletonRenderer(Skeleton *skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false); SkeletonRenderer(SkeletonData *skeletonData, bool ownsSkeletonData = false); SkeletonRenderer(const std::string &skeletonDataFile, Atlas *atlas, float scale = 1); SkeletonRenderer(const std::string &skeletonDataFile, const std::string &atlasFile, float scale = 1); virtual ~SkeletonRenderer(); void initWithSkeleton(Skeleton *skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false); void initWithData(SkeletonData *skeletonData, bool ownsSkeletonData = false); void initWithJsonFile(const std::string &skeletonDataFile, Atlas *atlas, float scale = 1); void initWithJsonFile(const std::string &skeletonDataFile, const std::string &atlasFile, float scale = 1); void initWithBinaryFile(const std::string &skeletonDataFile, Atlas *atlas, float scale = 1); void initWithBinaryFile(const std::string &skeletonDataFile, const std::string &atlasFile, float scale = 1); virtual void initialize(); protected: void setSkeletonData(SkeletonData *skeletonData, bool ownsSkeletonData); void setupGLProgramState(bool twoColorTintEnabled); virtual void drawDebug(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t transformFlags); bool _ownsSkeletonData; bool _ownsSkeleton; bool _ownsAtlas = false; Atlas *_atlas; AttachmentLoader *_attachmentLoader; cocos2d::CustomCommand _debugCommand; cocos2d::BlendFunc _blendFunc; bool _premultipliedAlpha; Skeleton *_skeleton; float _timeScale; bool _debugSlots; bool _debugBones; bool _debugMeshes; bool _debugBoundingRect; SkeletonClipping *_clipper; cocos2d::Rect _boundingRect; int _startSlotIndex; int _endSlotIndex; bool _twoColorTint; //Pool _verticesPool; }; }// namespace spine #endif /* SPINE_SKELETONRENDERER_H_ */