#include "GearText.h" #include "GObject.h" #include "utils/ByteBuffer.h" NS_FGUI_BEGIN USING_NS_AX; GearText::GearText(GObject* owner) : GearBase(owner) { } GearText::~GearText() { } void GearText::init() { _default = _owner->getText(); _storage.clear(); } void GearText::addStatus(const std::string& pageId, ByteBuffer* buffer) { if (pageId.length() == 0) _default = buffer->readS(); else _storage[pageId] = buffer->readS(); } void GearText::apply() { _owner->_gearLocked = true; auto it = _storage.find(_controller->getSelectedPageId()); if (it != _storage.end()) _owner->setText(it->second); else _owner->setText(_default); _owner->_gearLocked = false; } void GearText::updateState() { _storage[_controller->getSelectedPageId()] = _owner->getText(); } NS_FGUI_END