attribute vec4 a_position; attribute vec2 a_texCoord; attribute vec4 a_color; #ifdef GL_ES varying lowp vec4 v_fragmentColor; varying mediump vec2 v_texCoord; #else varying vec4 v_fragmentColor; varying vec2 v_texCoord; #endif uniform mat4 u_MVPMatrix; void main() { gl_Position = u_MVPMatrix * a_position; v_fragmentColor = a_color; v_texCoord = a_texCoord; }