// SPDX-License-Identifier: Apache-2.0 // ---------------------------------------------------------------------------- // Copyright 2011-2021 Arm Limited // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy // of the License at: // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations // under the License. // ---------------------------------------------------------------------------- /** * @brief Functions to decompress a symbolic block. */ #include "astcenc_internal.h" #include #include /** * @brief Compute a vector of texel weights by interpolating the decimated weight grid. * * @param base_texel_index The first texel to get; N (SIMD width) consecutive texels are loaded. * @param di The weight grid decimation to use. * @param weights The raw weights. * * @return The undecimated weight for N (SIMD width) texels. */ static vint compute_value_of_texel_weight_int_vla( int base_texel_index, const decimation_info& di, const int* weights ) { vint summed_value(8); vint weight_count(di.texel_weight_count + base_texel_index); int max_weight_count = hmax(weight_count).lane<0>(); promise(max_weight_count > 0); for (int i = 0; i < max_weight_count; i++) { vint texel_weights(di.texel_weights_4t[i] + base_texel_index); vint texel_weights_int(di.texel_weights_int_4t[i] + base_texel_index); summed_value += gatheri(weights, texel_weights) * texel_weights_int; } return lsr<4>(summed_value); } /** * @brief Compute the integer linear interpolation of two color endpoints. * * @param decode_mode The ASTC profile (linear or sRGB) * @param color0 The endpoint0 color. * @param color1 The endpoint1 color. * @param weight_plane1 The interpolation weight (between 0 and 64) for plane 1. * @param weight_plane2 The interpolation weight (between 0 and 64) for plane 2. * @param plane2_mask The mask pattern for the plane assignment (set = plane 2). * * @return The interpolated color. */ static vint4 lerp_color_int( astcenc_profile decode_mode, vint4 color0, vint4 color1, int weight_plane1, int weight_plane2, vmask4 plane2_mask ) { vint4 weight1 = select(vint4(weight_plane1), vint4(weight_plane2), plane2_mask); vint4 weight0 = vint4(64) - weight1; if (decode_mode == ASTCENC_PRF_LDR_SRGB) { color0 = asr<8>(color0); color1 = asr<8>(color1); } vint4 color = (color0 * weight0) + (color1 * weight1) + vint4(32); color = asr<6>(color); if (decode_mode == ASTCENC_PRF_LDR_SRGB) { color = color * vint4(257); } return color; } /** * @brief Convert integer color value into a float value for the decoder. * * @param data The integer color value post-interpolation. * @param lns_mask If set treat lane as HDR (LNS) else LDR (unorm16). * * @return The float color value. */ static inline vfloat4 decode_texel( vint4 data, vmask4 lns_mask ) { vint4 color_lns = vint4::zero(); vint4 color_unorm = vint4::zero(); if (any(lns_mask)) { color_lns = lns_to_sf16(data); } if (!all(lns_mask)) { color_unorm = unorm16_to_sf16(data); } // Pick components and then convert to FP16 vint4 datai = select(color_unorm, color_lns, lns_mask); return float16_to_float(datai); } /* See header for documentation. */ void unpack_weights( const block_size_descriptor& bsd, const symbolic_compressed_block& scb, const decimation_info& di, bool is_dual_plane, quant_method quant_level, int weights_plane1[BLOCK_MAX_TEXELS], int weights_plane2[BLOCK_MAX_TEXELS] ) { // First, unquantize the weights ... int uq_plane1_weights[BLOCK_MAX_WEIGHTS]; int uq_plane2_weights[BLOCK_MAX_WEIGHTS]; unsigned int weight_count = di.weight_count; const quantization_and_transfer_table *qat = &(quant_and_xfer_tables[quant_level]); // Second, undecimate the weights ... // Safe to overshoot as all arrays are allocated to full size if (!is_dual_plane) { for (unsigned int i = 0; i < weight_count; i++) { uq_plane1_weights[i] = qat->unquantized_value[scb.weights[i]]; } for (unsigned int i = 0; i < bsd.texel_count; i += ASTCENC_SIMD_WIDTH) { store(compute_value_of_texel_weight_int_vla(i, di, uq_plane1_weights), weights_plane1 + i); } } else { for (unsigned int i = 0; i < weight_count; i++) { uq_plane1_weights[i] = qat->unquantized_value[scb.weights[i]]; uq_plane2_weights[i] = qat->unquantized_value[scb.weights[i + WEIGHTS_PLANE2_OFFSET]]; } for (unsigned int i = 0; i < bsd.texel_count; i += ASTCENC_SIMD_WIDTH) { store(compute_value_of_texel_weight_int_vla(i, di, uq_plane1_weights), weights_plane1 + i); store(compute_value_of_texel_weight_int_vla(i, di, uq_plane2_weights), weights_plane2 + i); } } } /* See header for documentation. */ void decompress_symbolic_block( astcenc_profile decode_mode, const block_size_descriptor& bsd, int xpos, int ypos, int zpos, const symbolic_compressed_block& scb, image_block& blk ) { blk.xpos = xpos; blk.ypos = ypos; blk.zpos = zpos; blk.data_min = vfloat4::zero(); blk.data_max = vfloat4::zero(); blk.grayscale = false; // If we detected an error-block, blow up immediately. if (scb.block_type == SYM_BTYPE_ERROR) { for (unsigned int i = 0; i < bsd.texel_count; i++) { blk.data_r[i] = std::numeric_limits::quiet_NaN(); blk.data_g[i] = std::numeric_limits::quiet_NaN(); blk.data_b[i] = std::numeric_limits::quiet_NaN(); blk.data_a[i] = std::numeric_limits::quiet_NaN(); blk.rgb_lns[i] = 0; blk.alpha_lns[i] = 0; } return; } if ((scb.block_type == SYM_BTYPE_CONST_F16) || (scb.block_type == SYM_BTYPE_CONST_U16)) { vfloat4 color; uint8_t use_lns = 0; // UNORM16 constant color block if (scb.block_type == SYM_BTYPE_CONST_U16) { vint4 colori(scb.constant_color); // For sRGB decoding a real decoder would just use the top 8 bits for color conversion. // We don't color convert, so rescale the top 8 bits into the full 16 bit dynamic range. if (decode_mode == ASTCENC_PRF_LDR_SRGB) { colori = asr<8>(colori) * 257; } vint4 colorf16 = unorm16_to_sf16(colori); color = float16_to_float(colorf16); } // FLOAT16 constant color block else { switch (decode_mode) { case ASTCENC_PRF_LDR_SRGB: case ASTCENC_PRF_LDR: color = vfloat4(std::numeric_limits::quiet_NaN()); break; case ASTCENC_PRF_HDR_RGB_LDR_A: case ASTCENC_PRF_HDR: // Constant-color block; unpack from FP16 to FP32. color = float16_to_float(vint4(scb.constant_color)); use_lns = 1; break; } } for (unsigned int i = 0; i < bsd.texel_count; i++) { blk.data_r[i] = color.lane<0>(); blk.data_g[i] = color.lane<1>(); blk.data_b[i] = color.lane<2>(); blk.data_a[i] = color.lane<3>(); blk.rgb_lns[i] = use_lns; blk.alpha_lns[i] = use_lns; } return; } // Get the appropriate partition-table entry int partition_count = scb.partition_count; const auto& pi = bsd.get_partition_info(partition_count, scb.partition_index); // Get the appropriate block descriptors const auto& bm = bsd.get_block_mode(scb.block_mode); const auto& di = bsd.get_decimation_info(bm.decimation_mode); int is_dual_plane = bm.is_dual_plane; // Unquantize and undecimate the weights int weights[BLOCK_MAX_TEXELS]; int plane2_weights[BLOCK_MAX_TEXELS]; unpack_weights(bsd, scb, di, is_dual_plane, bm.get_weight_quant_mode(), weights, plane2_weights); // Now that we have endpoint colors and weights, we can unpack texel colors int plane2_component = is_dual_plane ? scb.plane2_component : -1; vmask4 plane2_mask = vint4::lane_id() == vint4(plane2_component); for (int i = 0; i < partition_count; i++) { // Decode the color endpoints for this partition vint4 ep0; vint4 ep1; bool rgb_lns; bool a_lns; unpack_color_endpoints(decode_mode, scb.color_formats[i], scb.get_color_quant_mode(), scb.color_values[i], rgb_lns, a_lns, ep0, ep1); vmask4 lns_mask(rgb_lns, rgb_lns, rgb_lns, a_lns); int texel_count = pi.partition_texel_count[i]; for (int j = 0; j < texel_count; j++) { int tix = pi.texels_of_partition[i][j]; vint4 color = lerp_color_int(decode_mode, ep0, ep1, weights[tix], plane2_weights[tix], plane2_mask); vfloat4 colorf = decode_texel(color, lns_mask); blk.data_r[tix] = colorf.lane<0>(); blk.data_g[tix] = colorf.lane<1>(); blk.data_b[tix] = colorf.lane<2>(); blk.data_a[tix] = colorf.lane<3>(); } } } #if !defined(ASTCENC_DECOMPRESS_ONLY) /* See header for documentation. */ float compute_symbolic_block_difference( const astcenc_config& config, const block_size_descriptor& bsd, const symbolic_compressed_block& scb, const image_block& blk, const error_weight_block& ewb ) { // If we detected an error-block, blow up immediately. if (scb.block_type == SYM_BTYPE_ERROR) { return ERROR_CALC_DEFAULT; } assert(scb.block_mode >= 0); // Get the appropriate partition-table entry int partition_count = scb.partition_count; const auto& pi = bsd.get_partition_info(partition_count, scb.partition_index); // Get the appropriate block descriptor const block_mode& bm = bsd.get_block_mode(scb.block_mode); const decimation_info& di = *(bsd.decimation_tables[bm.decimation_mode]); bool is_dual_plane = bm.is_dual_plane != 0; // Unquantize and undecimate the weights int weights[BLOCK_MAX_TEXELS]; int plane2_weights[BLOCK_MAX_TEXELS]; unpack_weights(bsd, scb, di, is_dual_plane, bm.get_weight_quant_mode(), weights, plane2_weights); int plane2_component = is_dual_plane ? scb.plane2_component : -1; vmask4 plane2_mask = vint4::lane_id() == vint4(plane2_component); float summa = 0.0f; for (int i = 0; i < partition_count; i++) { // Decode the color endpoints for this partition vint4 ep0; vint4 ep1; bool rgb_lns; bool a_lns; unpack_color_endpoints(config.profile, scb.color_formats[i], scb.get_color_quant_mode(), scb.color_values[i], rgb_lns, a_lns, ep0, ep1); vmask4 lns_mask(rgb_lns, rgb_lns, rgb_lns, a_lns); // Unpack and compute error for each texel in the partition int texel_count = pi.partition_texel_count[i]; for (int j = 0; j < texel_count; j++) { int tix = pi.texels_of_partition[i][j]; vint4 colori = lerp_color_int(config.profile, ep0, ep1, weights[tix], plane2_weights[tix], plane2_mask); vfloat4 color = int_to_float(colori); vfloat4 oldColor = blk.texel(tix); // Compare error using a perceptual decode metric for RGBM textures if (config.flags & ASTCENC_FLG_MAP_RGBM) { // Fail encodings that result in zero weight M pixels. Note that this can cause // "interesting" artifacts if we reject all useful encodings - we typically get max // brightness encodings instead which look just as bad. We recommend users apply a // bias to their stored M value, limiting the lower value to 16 or 32 to avoid // getting small M values post-quantization, but we can't prove it would never // happen, especially at low bit rates ... if (color.lane<3>() == 0.0f) { return -ERROR_CALC_DEFAULT; } // Compute error based on decoded RGBM color color = vfloat4( color.lane<0>() * color.lane<3>() * config.rgbm_m_scale, color.lane<1>() * color.lane<3>() * config.rgbm_m_scale, color.lane<2>() * color.lane<3>() * config.rgbm_m_scale, 1.0f ); oldColor = vfloat4( oldColor.lane<0>() * oldColor.lane<3>() * config.rgbm_m_scale, oldColor.lane<1>() * oldColor.lane<3>() * config.rgbm_m_scale, oldColor.lane<2>() * oldColor.lane<3>() * config.rgbm_m_scale, 1.0f ); } vfloat4 error = oldColor - color; error = min(abs(error), 1e15f); error = error * error; float metric = dot_s(error, ewb.error_weights[tix]); summa += astc::min(metric, ERROR_CALC_DEFAULT); } } return summa; } #endif