// TestAudioEngine-win32.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "TestAudioEngine.win32.h" #include "TestAudioEngine.win32Dlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CTestAudioEnginewin32App BEGIN_MESSAGE_MAP(CTestAudioEnginewin32App, CWinAppEx) ON_COMMAND(ID_HELP, &CWinApp::OnHelp) END_MESSAGE_MAP() // CTestAudioEnginewin32App construction CTestAudioEnginewin32App::CTestAudioEnginewin32App() { // TODO: add construction code here, // Place all significant initialization in InitInstance } // The one and only CTestAudioEnginewin32App object CTestAudioEnginewin32App theApp; // CTestAudioEnginewin32App initialization BOOL CTestAudioEnginewin32App::InitInstance() { CWinAppEx::InitInstance(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need // Change the registry key under which our settings are stored // TODO: You should modify this string to be something appropriate // such as the name of your company or organization SetRegistryKey(_T("Local AppWizard-Generated Applications")); CTestAudioEnginewin32Dlg dlg; m_pMainWnd = &dlg; INT_PTR nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }