--[[ Copyright (c) 2011-2014 chukong-inc.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local audio = {} local engine = cc.SimpleAudioEngine:getInstance() function audio.getMusicVolume() local volume = engine:getMusicVolume() if DEBUG > 1 then printf("[audio] getMusicVolume() - volume: %0.2f", volume) end return volume end function audio.setMusicVolume(volume) volume = checknumber(volume) if DEBUG > 1 then printf("[audio] setMusicVolume() - volume: %0.2f", volume) end engine:setMusicVolume(volume) end function audio.preloadMusic(filename) assert(filename, "audio.preloadMusic() - invalid filename") if DEBUG > 1 then printf("[audio] preloadMusic() - filename: %s", tostring(filename)) end engine:preloadMusic(filename) end function audio.playMusic(filename, isLoop) assert(filename, "audio.playMusic() - invalid filename") if type(isLoop) ~= "boolean" then isLoop = true end audio.stopMusic() if DEBUG > 1 then printf("[audio] playMusic() - filename: %s, isLoop: %s", tostring(filename), tostring(isLoop)) end engine:playMusic(filename, isLoop) end function audio.stopMusic(isReleaseData) isReleaseData = checkbool(isReleaseData) if DEBUG > 1 then printf("[audio] stopMusic() - isReleaseData: %s", tostring(isReleaseData)) end engine:stopMusic(isReleaseData) end function audio.pauseMusic() if DEBUG > 1 then printf("[audio] pauseMusic()") end engine:pauseMusic() end function audio.resumeMusic() if DEBUG > 1 then printf("[audio] resumeMusic()") end engine:resumeMusic() end function audio.rewindMusic() if DEBUG > 1 then printf("[audio] rewindMusic()") end engine:rewindMusic() end function audio.isMusicPlaying() local ret = engine:isMusicPlaying() if DEBUG > 1 then printf("[audio] isMusicPlaying() - ret: %s", tostring(ret)) end return ret end function audio.getSoundsVolume() local volume = engine:getEffectsVolume() if DEBUG > 1 then printf("[audio] getSoundsVolume() - volume: %0.1f", volume) end return volume end function audio.setSoundsVolume(volume) volume = checknumber(volume) if DEBUG > 1 then printf("[audio] setSoundsVolume() - volume: %0.1f", volume) end engine:setEffectsVolume(volume) end function audio.playSound(filename, isLoop) if not filename then printError("audio.playSound() - invalid filename") return end if type(isLoop) ~= "boolean" then isLoop = false end if DEBUG > 1 then printf("[audio] playSound() - filename: %s, isLoop: %s", tostring(filename), tostring(isLoop)) end return engine:playEffect(filename, isLoop) end function audio.pauseSound(handle) if not handle then printError("audio.pauseSound() - invalid handle") return end if DEBUG > 1 then printf("[audio] pauseSound() - handle: %s", tostring(handle)) end engine:pauseEffect(handle) end function audio.pauseAllSounds() if DEBUG > 1 then printf("[audio] pauseAllSounds()") end engine:pauseAllEffects() end function audio.resumeSound(handle) if not handle then printError("audio.resumeSound() - invalid handle") return end if DEBUG > 1 then printf("[audio] resumeSound() - handle: %s", tostring(handle)) end engine:resumeEffect(handle) end function audio.resumeAllSounds() if DEBUG > 1 then printf("[audio] resumeAllSounds()") end engine:resumeAllEffects() end function audio.stopSound(handle) if not handle then printError("audio.stopSound() - invalid handle") return end if DEBUG > 1 then printf("[audio] stopSound() - handle: %s", tostring(handle)) end engine:stopEffect(handle) end function audio.stopAllSounds() if DEBUG > 1 then printf("[audio] stopAllSounds()") end engine:stopAllEffects() end audio.stopAllEffects = audio.stopAllSounds function audio.preloadSound(filename) if not filename then printError("audio.preloadSound() - invalid filename") return end if DEBUG > 1 then printf("[audio] preloadSound() - filename: %s", tostring(filename)) end engine:preloadEffect(filename) end function audio.unloadSound(filename) if not filename then printError("audio.unloadSound() - invalid filename") return end if DEBUG > 1 then printf("[audio] unloadSound() - filename: %s", tostring(filename)) end engine:unloadEffect(filename) end return audio