#include "AppDelegate.h" #include "cocos2d.h" #include "platform/android/jni/JniHelper.h" #include #include #define LOG_TAG "main" #define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__) using namespace cocos2d; using namespace cocos2d::extension; extern "C" { jint JNI_OnLoad(JavaVM *vm, void *reserved) { JniHelper::setJavaVM(vm); return JNI_VERSION_1_4; } void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thiz, jint w, jint h) { if (!CCDirector::sharedDirector()->getOpenGLView()) { CCEGLView *view = &CCEGLView::sharedOpenGLView(); view->setFrameSize(w, h); // set the design resolution screen size, if you want to use Design Resoulution scaled to current screen, please uncomment next line. view->setDesignResolutionSize(480, 320); AppDelegate *pAppDelegate = new AppDelegate(); CCApplication::sharedApplication().run(); } else { ccDrawInit(); ccGLInvalidateStateCache(); CCShaderCache::sharedShaderCache()->reloadDefaultShaders(); CCTextureCache::reloadAllTextures(); CCNotificationCenter::sharedNotificationCenter()->postNotification(EVNET_COME_TO_FOREGROUND, NULL); CCDirector::sharedDirector()->setGLDefaultValues(); } } }