/* * Copyright (c) 2010-2012 cocos2d-x.org * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2008 Radu Gruian * * Copyright (c) 2011 Vit Valentin * * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * * Orignal code by Radu Gruian: http://www.codeproject.com/Articles/30838/Overhauser-Catmull-Rom-Splines-for-Camera-Animatio.So * * Adapted to cocos2d-x by Vit Valentin * * Adapted from cocos2d-x to cocos2d-iphone by Ricardo Quesada */ #include "ccMacros.h" #include "support/CCPointExtension.h" #include "CCActionCatmullRom.h" #include "CCZone.h" using namespace std; NS_CC_BEGIN; /* * Implementation of CCPointArray */ CCPointArray* CCPointArray::arrayWithCapacity(unsigned int capacity) { return CCPointArray::create(capacity); } CCPointArray* CCPointArray::create(unsigned int capacity) { CCPointArray* ret = new CCPointArray(); if (ret) { if (ret->initWithCapacity(capacity)) { ret->autorelease(); } else { delete ret; ret = NULL; } } return ret; } bool CCPointArray::initWithCapacity(unsigned int capacity) { m_pControlPoints = new CCArray(capacity); return true; } CCObject* CCPointArray::copyWithZone(cocos2d::CCZone *zone) { CCArray *newArray = (CCArray*)m_pControlPoints->copy(); CCPointArray *points = CCPointArray::create(10); points->retain(); points->setControlPoints(newArray); newArray->release(); return points; } CCPointArray::~CCPointArray() { CC_SAFE_RELEASE_NULL(m_pControlPoints); } CCPointArray::CCPointArray() :m_pControlPoints(NULL){} void CCPointArray::addControlPoint(CCPoint controlPoint) { // should create a new object of CCPoint // because developer always use this function like this // addControlPoint(ccp(x, y)) // passing controlPoint is a temple object // and CCArray::addObject() will retain the passing object, so it // should be an object created in heap CCPoint *temp = new CCPoint(controlPoint.x, controlPoint.y); m_pControlPoints->addObject(temp); temp->release(); } void CCPointArray::insertControlPoint(CCPoint &controlPoint, unsigned int index) { // should create a new object of CCPoint // because developer always use this function like this // insertControlPoint(ccp(x, y)) // passing controlPoint is a temple object // and CCArray::insertObject() will retain the passing object, so it // should be an object created in heap CCPoint *temp = new CCPoint(controlPoint.x, controlPoint.y); m_pControlPoints->insertObject(temp, index); temp->release(); } CCPoint CCPointArray::getControlPointAtIndex(unsigned int index) { index = MIN(m_pControlPoints->count()-1, MAX(index, 0)); CCPoint point = *((CCPoint*)m_pControlPoints->objectAtIndex(index)); return point; } void CCPointArray::replaceControlPoint(cocos2d::CCPoint &controlPoint, unsigned int index) { // should create a new object of CCPoint // because developer always use this function like this // replaceControlPoint(ccp(x, y)) // passing controlPoint is a temple object // and CCArray::insertObject() will retain the passing object, so it // should be an object created in heap CCPoint *temp = new CCPoint(controlPoint.x, controlPoint.y); m_pControlPoints->replaceObjectAtIndex(index, temp); temp->release(); } void CCPointArray::removeControlPointAtIndex(unsigned int index) { m_pControlPoints->removeObjectAtIndex(index); } unsigned int CCPointArray::count() { return m_pControlPoints->count(); } CCPointArray* CCPointArray::reverse() { CCArray *newArray = new CCArray(m_pControlPoints->count()); for (int i = m_pControlPoints->count()-1; i >= 0; --i) { newArray->addObject(m_pControlPoints->objectAtIndex(i)); } CCPointArray *config = CCPointArray::create(0); config->setControlPoints(newArray); newArray->release(); return config; } void CCPointArray::reverseInline() { unsigned int l = m_pControlPoints->count(); for (unsigned int i = 0; i < l/2; ++i) { m_pControlPoints->exchangeObjectAtIndex(i, l-i-1); } } // CatmullRom Spline formula: CCPoint ccCardinalSplineAt(CCPoint &p0, CCPoint &p1, CCPoint &p2, CCPoint &p3, float tension, float t) { float t2 = t * t; float t3 = t2 * t; /* * Formula: s(-ttt + 2tt – t)P1 + s(-ttt + tt)P2 + (2ttt – 3tt + 1)P2 + s(ttt – 2tt + t)P3 + (-2ttt + 3tt)P3 + s(ttt – tt)P4 */ float s = (1 - tension) / 2; float b1 = s * ((-t3 + (2 * t2)) - t); // s(-t3 + 2 t2 – t)P1 float b2 = s * (-t3 + t2) + (2 * t3 - 3 * t2 + 1); // s(-t3 + t2)P2 + (2 t3 – 3 t2 + 1)P2 float b3 = s * (t3 - 2 * t2 + t) + (-2 * t3 + 3 * t2); // s(t3 – 2 t2 + t)P3 + (-2 t3 + 3 t2)P3 float b4 = s * (t3 - t2); // s(t3 – t2)P4 float x = (p0.x*b1 + p1.x*b2 + p2.x*b3 + p3.x*b4); float y = (p0.y*b1 + p1.y*b2 + p2.y*b3 + p3.y*b4); return ccp(x,y); } /* Implementation of CCCardinalSplineTo */ CCCardinalSplineTo* CCCardinalSplineTo::actionWithDuration(float duration, cocos2d::CCPointArray *points, float tension) { return CCCardinalSplineTo::create(duration, points, tension); } CCCardinalSplineTo* CCCardinalSplineTo::create(float duration, cocos2d::CCPointArray *points, float tension) { CCCardinalSplineTo *ret = new CCCardinalSplineTo(); if (ret) { if (ret->initWithDuration(duration, points, tension)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } bool CCCardinalSplineTo::initWithDuration(float duration, cocos2d::CCPointArray *points, float tension) { CCAssert(points->count() > 0, "Invalid configuration. It must at least have one control point"); if (CCActionInterval::initWithDuration(duration)) { this->setPoints(points); this->m_fTension = tension; return true; } return false; } CCCardinalSplineTo::~CCCardinalSplineTo() { CC_SAFE_RELEASE_NULL(m_pPoints); } CCCardinalSplineTo::CCCardinalSplineTo() : m_pPoints(NULL) , m_fTension(0.f) , m_fDeltaT(0.f) { } void CCCardinalSplineTo::startWithTarget(cocos2d::CCNode *pTarget) { CCActionInterval::startWithTarget(pTarget); m_fDeltaT = (float) 1 / m_pPoints->count(); } CCCardinalSplineTo* CCCardinalSplineTo::copyWithZone(cocos2d::CCZone *pZone) { CCZone* pNewZone = NULL; CCCardinalSplineTo* pRet = NULL; if(pZone && pZone->m_pCopyObject) //in case of being called at sub class { pRet = (CCCardinalSplineTo*)(pZone->m_pCopyObject); } else { pRet = new CCCardinalSplineTo(); pZone = pNewZone = new CCZone(pRet); } CCActionInterval::copyWithZone(pZone); pRet->initWithDuration(this->getDuration(), this->m_pPoints, this->m_fTension); CC_SAFE_DELETE(pNewZone); return pRet; } void CCCardinalSplineTo::update(float time) { unsigned int p; float lt; // border if (time == 1) { p = m_pPoints->count() - 1; lt = 1; } else { p = time / m_fDeltaT; lt = (time - m_fDeltaT * (float)p) / m_fDeltaT; } // Interpolate CCPoint pp0 = m_pPoints->getControlPointAtIndex(p-1); CCPoint pp1 = m_pPoints->getControlPointAtIndex(p+0); CCPoint pp2 = m_pPoints->getControlPointAtIndex(p+1); CCPoint pp3 = m_pPoints->getControlPointAtIndex(p+2); CCPoint newPos = ccCardinalSplineAt(pp0, pp1, pp2, pp3, m_fTension, lt); this->updatePosition(newPos); } void CCCardinalSplineTo::updatePosition(cocos2d::CCPoint &newPos) { m_pTarget->setPosition(newPos); } CCActionInterval* CCCardinalSplineTo::reverse() { CCPointArray *pReverse = m_pPoints->reverse(); return CCCardinalSplineTo::create(m_fDuration, pReverse, m_fTension); } /* CCCardinalSplineBy */ CCCardinalSplineBy* CCCardinalSplineBy::actionWithDuration(float duration, cocos2d::CCPointArray *points, float tension) { return CCCardinalSplineBy::create(duration, points, tension); } CCCardinalSplineBy* CCCardinalSplineBy::create(float duration, cocos2d::CCPointArray *points, float tension) { CCCardinalSplineBy *ret = new CCCardinalSplineBy(); if (ret) { if (ret->initWithDuration(duration, points, tension)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } CCCardinalSplineBy::CCCardinalSplineBy() : m_startPosition(0,0) { } void CCCardinalSplineBy::updatePosition(cocos2d::CCPoint &newPos) { m_pTarget->setPosition(ccpAdd(newPos, m_startPosition)); } CCActionInterval* CCCardinalSplineBy::reverse() { CCPointArray *copyConfig = (CCPointArray*)m_pPoints->copy(); // // convert "absolutes" to "diffs" // CCPoint p = copyConfig->getControlPointAtIndex(0); for (unsigned int i = 1; i < copyConfig->count(); ++i) { CCPoint current = copyConfig->getControlPointAtIndex(i); CCPoint diff = ccpSub(current, p); copyConfig->replaceControlPoint(diff, i); p = current; } // convert to "diffs" to "reverse absolute" CCPointArray *pReverse = copyConfig->reverse(); copyConfig->release(); // 1st element (which should be 0,0) should be here too p = pReverse->getControlPointAtIndex(pReverse->count()-1); pReverse->removeControlPointAtIndex(pReverse->count()-1); p = ccpNeg(p); pReverse->insertControlPoint(p, 0); for (unsigned int i = 1; i < pReverse->count(); ++i) { CCPoint current = pReverse->getControlPointAtIndex(i); current = ccpNeg(current); CCPoint abs = ccpAdd(current, p); pReverse->replaceControlPoint(abs, i); p = abs; } return CCCardinalSplineBy::create(m_fDuration, pReverse, m_fTension); } void CCCardinalSplineBy::startWithTarget(cocos2d::CCNode *pTarget) { CCCardinalSplineTo::startWithTarget(pTarget); m_startPosition = pTarget->getPosition(); } /* CCCatmullRomTo */ CCCatmullRomTo* CCCatmullRomTo::actionWithDuration(float dt, cocos2d::CCPointArray *points) { return CCCatmullRomTo::create(dt, points); } CCCatmullRomTo* CCCatmullRomTo::create(float dt, cocos2d::CCPointArray *points) { CCCatmullRomTo *ret = new CCCatmullRomTo(); if (ret) { if (ret->initWithDuration(dt, points)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } bool CCCatmullRomTo::initWithDuration(float dt, cocos2d::CCPointArray *points) { if (CCCardinalSplineTo::initWithDuration(dt, points, 0.5f)) { return true; } return false; } /* CCCatmullRomBy */ CCCatmullRomBy* CCCatmullRomBy::actionWithDuration(float dt, cocos2d::CCPointArray *points) { return CCCatmullRomBy::create(dt, points); } CCCatmullRomBy* CCCatmullRomBy::create(float dt, cocos2d::CCPointArray *points) { CCCatmullRomBy *ret = new CCCatmullRomBy(); if (ret) { if (ret->initWithDuration(dt, points)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } bool CCCatmullRomBy::initWithDuration(float dt, cocos2d::CCPointArray *points) { if (CCCardinalSplineTo::initWithDuration(dt, points, 0.5f)) { return true; } return false; } NS_CC_END;