/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * * Copyright (c) 2013-2015, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to use, install, execute and perform the Spine * Runtimes Software (the "Software") and derivative works solely for personal * or internal use. Without the written permission of Esoteric Software (see * Section 2 of the Spine Software License Agreement), you may not (a) modify, * translate, adapt or otherwise create derivative works, improvements of the * Software or develop new applications using the Software or (b) remove, * delete, alter or obscure any trademarks or any copyright, trademark, patent * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include #define PATHCONSTRAINT_NONE -1 #define PATHCONSTRAINT_BEFORE -2 #define PATHCONSTRAINT_AFTER -3 spPathConstraint* spPathConstraint_create (spPathConstraintData* data, const spSkeleton* skeleton) { int i; spPathConstraint *self = NEW(spPathConstraint); CONST_CAST(spPathConstraintData*, self->data) = data; self->bonesCount = data->bonesCount; CONST_CAST(spBone**, self->bones) = MALLOC(spBone*, self->bonesCount); for (i = 0; i < self->bonesCount; ++i) self->bones[i] = spSkeleton_findBone(skeleton, self->data->bones[i]->name); self->target = spSkeleton_findSlot(skeleton, self->data->target->name); self->position = data->position; self->spacing = data->spacing; self->rotateMix = data->rotateMix; self->translateMix = data->translateMix; self->spacesCount = 0; self->spaces = 0; self->positionsCount = 0; self->positions = 0; self->worldCount = 0; self->world = 0; self->curvesCount = 0; self->curves = 0; self->lengthsCount = 0; self->lengths = 0; return self; } void spPathConstraint_dispose (spPathConstraint* self) { FREE(self->bones); FREE(self->spaces); if (self->positions) FREE(self->positions); if (self->world) FREE(self->world); if (self->curves) FREE(self->curves); if (self->lengths) FREE(self->lengths); FREE(self); } void spPathConstraint_apply (spPathConstraint* self) { int i, p, n; float length, x, y, dx, dy, s; float* spaces, *lengths, *positions; float spacing; spSkeleton* skeleton; float skeletonX, skeletonY, boneX, boneY, offsetRotation; int/*bool*/tip; float rotateMix = self->rotateMix, translateMix = self->translateMix; int/*bool*/ translate = translateMix > 0, rotate = rotateMix > 0; spPathAttachment* attachment = (spPathAttachment*)self->target->attachment; spPathConstraintData* data = self->data; spSpacingMode spacingMode = data->spacingMode; int lengthSpacing = spacingMode == SP_SPACING_MODE_LENGTH; spRotateMode rotateMode = data->rotateMode; int tangents = rotateMode == SP_ROTATE_MODE_TANGENT, scale = rotateMode == SP_ROTATE_MODE_CHAIN_SCALE; int boneCount = self->bonesCount, spacesCount = tangents ? boneCount : boneCount + 1; spBone** bones = self->bones; if (!translate && !rotate) return; if ((attachment == 0) || (attachment->super.super.type != SP_ATTACHMENT_PATH)) return; if (self->spacesCount != spacesCount) { if (self->spaces) FREE(self->spaces); self->spaces = MALLOC(float, spacesCount); self->spacesCount = spacesCount; } spaces = self->spaces; spaces[0] = 0; lengths = 0; spacing = self->spacing; if (scale || lengthSpacing) { if (scale) { if (self->lengthsCount != boneCount) { if (self->lengths) FREE(self->lengths); self->lengths = MALLOC(float, boneCount); self->lengthsCount = boneCount; } lengths = self->lengths; } for (i = 0, n = spacesCount - 1; i < n;) { spBone* bone = bones[i]; length = bone->data->length, x = length * bone->a, y = length * bone->c; length = SQRT(x * x + y * y); if (scale) lengths[i] = length; spaces[++i] = lengthSpacing ? MAX(0, length + spacing) : spacing; } } else { for (i = 1; i < spacesCount; i++) { spaces[i] = spacing; } } positions = spPathConstraint_computeWorldPositions(self, attachment, spacesCount, tangents, data->positionMode == SP_POSITION_MODE_PERCENT, spacingMode == SP_SPACING_MODE_PERCENT); skeleton = self->target->bone->skeleton; skeletonX = skeleton->x, skeletonY = skeleton->y; boneX = positions[0], boneY = positions[1], offsetRotation = self->data->offsetRotation; tip = rotateMode == SP_ROTATE_MODE_CHAIN_SCALE && offsetRotation == 0; for (i = 0, p = 3; i < boneCount; i++, p += 3) { spBone* bone = bones[i]; CONST_CAST(float, bone->worldX) += (boneX - skeletonX - bone->worldX) * translateMix; CONST_CAST(float, bone->worldY) += (boneY - skeletonY - bone->worldY) * translateMix; x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY; if (scale) { length = lengths[i]; if (length != 0) { s = (SQRT(dx * dx + dy * dy) / length - 1) * rotateMix + 1; CONST_CAST(float, bone->a) *= s; CONST_CAST(float, bone->c) *= s; } } boneX = x; boneY = y; if (rotate) { float a = bone->a, b = bone->b, c = bone->c, d = bone->d, r, cosine, sine; if (tangents) r = positions[p - 1]; else if (spaces[i + 1] == 0) r = positions[p + 2]; else r = ATAN2(dy, dx); r -= ATAN2(c, a) - offsetRotation * DEG_RAD; if (tip) { cosine = COS(r); sine = SIN(r); length = bone->data->length; boneX += (length * (cosine * a - sine * c) - dx) * rotateMix; boneY += (length * (sine * a + cosine * c) - dy) * rotateMix; } if (r > PI) r -= PI2; else if (r < -PI) r += PI2; r *= rotateMix; cosine = COS(r); sine = SIN(r); CONST_CAST(float, bone->a) = cosine * a - sine * c; CONST_CAST(float, bone->b) = cosine * b - sine * d; CONST_CAST(float, bone->c) = sine * a + cosine * c; CONST_CAST(float, bone->d) = sine * b + cosine * d; } } } static void _addBeforePosition(float p, float* temp, int i, float* out, int o) { float x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = ATAN2(dy, dx); out[o] = x1 + p * COS(r); out[o + 1] = y1 + p * SIN(r); out[o + 2] = r; } static void _addAfterPosition (float p, float* temp, int i, float* out, int o) { float x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = ATAN2(dy, dx); out[o] = x1 + p * COS(r); out[o + 1] = y1 + p * SIN(r); out[o + 2] = r; } static void _addCurvePosition (float p, float x1, float y1, float cx1, float cy1, float cx2, float cy2, float x2, float y2, float* out, int o, int/*bool*/tangents) { float tt, ttt, u, uu, uuu; float ut, ut3, uut3, utt3; float x, y; if (p == 0) p = 0.0001f; tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u; ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p; x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt; out[o] = x; out[o + 1] = y; if (tangents) out[o + 2] = ATAN2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt)); } float* spPathConstraint_computeWorldPositions(spPathConstraint* self, spPathAttachment* path, int spacesCount, int/*bool*/ tangents, int/*bool*/percentPosition, int/**/percentSpacing) { int i, o, w, curve, segment, /*bool*/closed, verticesLength, curveCount, prevCurve; float* out, *curves, *segments; float tmpx, tmpy, dddfx, dddfy, ddfx, ddfy, dfx, dfy, pathLength, curveLength, p; float x1, y1, cx1, cy1, cx2, cy2, x2, y2; spSlot* target = self->target; float position = self->position; float* spaces = self->spaces, *world = 0; if (self->positionsCount != spacesCount * 3 + 2) { if (self->positions) FREE(self->positions); self->positions = MALLOC(float, spacesCount * 3 + 2); self->positionsCount = spacesCount * 3 + 2; } out = self->positions; closed = path->closed; verticesLength = path->super.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = PATHCONSTRAINT_NONE; if (!path->constantSpeed) { float* lengths = path->lengths; curveCount -= closed ? 1 : 2; pathLength = lengths[curveCount]; if (percentPosition) position *= pathLength; if (percentSpacing) { for (i = 0; i < spacesCount; i++) spaces[i] *= pathLength; } if (self->worldCount != 8) { if (self->world) FREE(self->world); self->world = MALLOC(float, 8); self->worldCount = 8; } world = self->world; for (i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) { float space = spaces[i]; position += space; p = position; if (closed) { p = FMOD(p, pathLength); if (p < 0) p += pathLength; curve = 0; } else if (p < 0) { if (prevCurve != PATHCONSTRAINT_BEFORE) { prevCurve = PATHCONSTRAINT_BEFORE; spPathAttachment_computeWorldVertices1(path, target, 2, 4, world, 0); } _addBeforePosition(p, world, 0, out, o); continue; } else if (p > pathLength) { if (prevCurve != PATHCONSTRAINT_AFTER) { prevCurve = PATHCONSTRAINT_AFTER; spPathAttachment_computeWorldVertices1(path, target, verticesLength - 6, 4, world, 0); } _addAfterPosition(p - pathLength, world, 0, out, o); continue; } /* Determine curve containing position. */ for (;; curve++) { float length = lengths[curve]; if (p > length) continue; if (curve == 0) p /= length; else { float prev = lengths[curve - 1]; p = (p - prev) / (length - prev); } break; } if (curve != prevCurve) { prevCurve = curve; if (closed && curve == curveCount) { spPathAttachment_computeWorldVertices1(path, target, verticesLength - 4, 4, world, 0); spPathAttachment_computeWorldVertices1(path, target, 0, 4, world, 4); } else spPathAttachment_computeWorldVertices1(path, target, curve * 6 + 2, 8, world, 0); } _addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o, tangents || (i > 0 && space == 0)); } return out; } /* World vertices. */ if (closed) { verticesLength += 2; if (self->worldCount != verticesLength) { if (self->world) FREE(self->world); self->world = MALLOC(float, verticesLength); self->worldCount = verticesLength; } world = self->world; spPathAttachment_computeWorldVertices1(path, target, 2, verticesLength - 4, world, 0); spPathAttachment_computeWorldVertices1(path, target, 0, 2, world, verticesLength - 4); world[verticesLength - 2] = world[0]; world[verticesLength - 1] = world[1]; } else { curveCount--; verticesLength -= 4; if (self->worldCount != verticesLength) { if (self->world) FREE(self->world); self->world = MALLOC(float, verticesLength); self->worldCount = verticesLength; } world = self->world; spPathAttachment_computeWorldVertices1(path, target, 2, verticesLength, world, 0); } /* Curve lengths. */ if (self->curvesCount != curveCount) { if (self->curves) FREE(self->curves); self->curves = MALLOC(float, curveCount); self->curvesCount = curveCount; } curves = self->curves; pathLength = 0; x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0; for (i = 0, w = 2; i < curveCount; i++, w += 6) { cx1 = world[w]; cy1 = world[w + 1]; cx2 = world[w + 2]; cy2 = world[w + 3]; x2 = world[w + 4]; y2 = world[w + 5]; tmpx = (x1 - cx1 * 2 + cx2) * 0.1875f; tmpy = (y1 - cy1 * 2 + cy2) * 0.1875f; dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375f; dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375f; ddfx = tmpx * 2 + dddfx; ddfy = tmpy * 2 + dddfy; dfx = (cx1 - x1) * 0.75f + tmpx + dddfx * 0.16666667f; dfy = (cy1 - y1) * 0.75f + tmpy + dddfy * 0.16666667f; pathLength += SQRT(dfx * dfx + dfy * dfy); dfx += ddfx; dfy += ddfy; ddfx += dddfx; ddfy += dddfy; pathLength += SQRT(dfx * dfx + dfy * dfy); dfx += ddfx; dfy += ddfy; pathLength += SQRT(dfx * dfx + dfy * dfy); dfx += ddfx + dddfx; dfy += ddfy + dddfy; pathLength += SQRT(dfx * dfx + dfy * dfy); curves[i] = pathLength; x1 = x2; y1 = y2; } if (percentPosition) position *= pathLength; if (percentSpacing) { for (i = 0; i < spacesCount; i++) spaces[i] *= pathLength; } segments = self->segments; curveLength = 0; for (i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) { float space = spaces[i]; position += space; p = position; if (closed) { p = FMOD(p, pathLength); if (p < 0) p += pathLength; curve = 0; } else if (p < 0) { _addBeforePosition(p, world, 0, out, o); continue; } else if (p > pathLength) { _addAfterPosition(p - pathLength, world, verticesLength - 4, out, o); continue; } /* Determine curve containing position. */ for (;; curve++) { float length = curves[curve]; if (p > length) continue; if (curve == 0) p /= length; else { float prev = curves[curve - 1]; p = (p - prev) / (length - prev); } break; } /* Curve segment lengths. */ if (curve != prevCurve) { int ii; prevCurve = curve; ii = curve * 6; x1 = world[ii]; y1 = world[ii + 1]; cx1 = world[ii + 2]; cy1 = world[ii + 3]; cx2 = world[ii + 4]; cy2 = world[ii + 5]; x2 = world[ii + 6]; y2 = world[ii + 7]; tmpx = (x1 - cx1 * 2 + cx2) * 0.03f; tmpy = (y1 - cy1 * 2 + cy2) * 0.03f; dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006f; dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006f; ddfx = tmpx * 2 + dddfx; ddfy = tmpy * 2 + dddfy; dfx = (cx1 - x1) * 0.3f + tmpx + dddfx * 0.16666667f; dfy = (cy1 - y1) * 0.3f + tmpy + dddfy * 0.16666667f; curveLength = SQRT(dfx * dfx + dfy * dfy); segments[0] = curveLength; for (ii = 1; ii < 8; ii++) { dfx += ddfx; dfy += ddfy; ddfx += dddfx; ddfy += dddfy; curveLength += SQRT(dfx * dfx + dfy * dfy); segments[ii] = curveLength; } dfx += ddfx; dfy += ddfy; curveLength += SQRT(dfx * dfx + dfy * dfy); segments[8] = curveLength; dfx += ddfx + dddfx; dfy += ddfy + dddfy; curveLength += SQRT(dfx * dfx + dfy * dfy); segments[9] = curveLength; segment = 0; } /* Weight by segment length. */ p *= curveLength; for (;; segment++) { float length = segments[segment]; if (p > length) continue; if (segment == 0) p /= length; else { float prev = segments[segment - 1]; p = segment + (p - prev) / (length - prev); } break; } _addCurvePosition(p * 0.1f, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || (i > 0 && space == 0)); } return out; }