/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * * Copyright (c) 2013-2015, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to use, install, execute and perform the Spine * Runtimes Software (the "Software") and derivative works solely for personal * or internal use. Without the written permission of Esoteric Software (see * Section 2 of the Spine Software License Agreement), you may not (a) modify, * translate, adapt or otherwise create derivative works, improvements of the * Software or develop new applications using the Software or (b) remove, * delete, alter or obscure any trademarks or any copyright, trademark, patent * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include spTransformConstraint* spTransformConstraint_create (spTransformConstraintData* data, const spSkeleton* skeleton) { int i; spTransformConstraint* self = NEW(spTransformConstraint); CONST_CAST(spTransformConstraintData*, self->data) = data; self->rotateMix = data->rotateMix; self->translateMix = data->translateMix; self->scaleMix = data->scaleMix; self->shearMix = data->shearMix; self->bonesCount = data->bonesCount; CONST_CAST(spBone**, self->bones) = MALLOC(spBone*, self->bonesCount); for (i = 0; i < self->bonesCount; ++i) self->bones[i] = spSkeleton_findBone(skeleton, self->data->bones[i]->name); self->target = spSkeleton_findBone(skeleton, self->data->target->name); return self; } void spTransformConstraint_dispose (spTransformConstraint* self) { FREE(self->bones); FREE(self); } void spTransformConstraint_apply (spTransformConstraint* self) { float rotateMix = self->rotateMix, translateMix = self->translateMix, scaleMix = self->scaleMix, shearMix = self->shearMix; spBone* target = self->target; float ta = target->a, tb = target->b, tc = target->c, td = target->d; int i; for (i = 0; i < self->bonesCount; ++i) { spBone* bone = self->bones[i]; if (rotateMix > 0) { float a = bone->a, b = bone->b, c = bone->c, d = bone->d; float r = ATAN2(tc, ta) - ATAN2(c, a) + self->data->offsetRotation * DEG_RAD; float cosine, sine; if (r > PI) r -= PI2; else if (r < -PI) r += PI2; r *= rotateMix; cosine = COS(r); sine = SIN(r); CONST_CAST(float, bone->a) = cosine * a - sine * c; CONST_CAST(float, bone->b) = cosine * b - sine * d; CONST_CAST(float, bone->c) = sine * a + cosine * c; CONST_CAST(float, bone->d) = sine * b + cosine * d; } if (translateMix > 0) { float x, y; spBone_localToWorld(target, self->data->offsetX, self->data->offsetY, &x, &y); CONST_CAST(float, bone->worldX) += (x - bone->worldX) * translateMix; CONST_CAST(float, bone->worldY) += (y - bone->worldY) * translateMix; } if (scaleMix > 0) { float bs = SQRT(bone->a * bone->a + bone->c * bone->c); float ts = SQRT(ta * ta + tc * tc); float s = bs > 0.00001f ? (bs + (ts - bs + self->data->offsetScaleX) * scaleMix) / bs : 0; CONST_CAST(float, bone->a) *= s; CONST_CAST(float, bone->c) *= s; bs = SQRT(bone->b * bone->b + bone->d * bone->d); ts = SQRT(tb * tb + td * td); s = bs > 0.00001f ? (bs + (ts - bs + self->data->offsetScaleY) * scaleMix) / bs : 0; CONST_CAST(float, bone->b) *= s; CONST_CAST(float, bone->d) *= s; } if (shearMix > 0) { float b = bone->b, d = bone->d; float by = ATAN2(d, b); float r = ATAN2(td, tb) - ATAN2(tc, ta) - (by - ATAN2(bone->c, bone->a)); float s = SQRT(b * b + d * d); if (r > PI) r -= PI2; else if (r < -PI) r += PI2; r = by + (r + self->data->offsetShearY * DEG_RAD) * shearMix; CONST_CAST(float, bone->b) = COS(r) * s; CONST_CAST(float, bone->d) = SIN(r) * s; } } }