#include "CustomWidgetCallbackBindTest.h" #include "../../CustomGUIScene.h" #include "cocostudio/ActionTimeline/CSLoader.h" #include "cocostudio/CocoStudio.h" #include "base/ObjectFactory.h" #include "CustomRootNode.h" #include "CustomRootNodeReader.h" USING_NS_CC; using namespace flatbuffers; // CustomWidgetCallbackBindScene bool CustomWidgetCallbackBindScene::init() { if (TestCase::init()) { CSLoader* instance = CSLoader::getInstance(); instance->registReaderObject("CustomRootNodeReader", (ObjectFactory::Instance)CustomRootNodeReader::getInstance); auto layer = CSLoader::createNode("cocosui/CustomTest/CustomWidgetCallbackBindTest/CustomWidgetCallbackBindTest.csb"); addChild(layer); return true; } return false; } void CustomWidgetCallbackBindScene::onExit() { cocostudio::destroyCocosStudio(); TestCase::onExit(); }