/**************************************************************************** Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2010-2013 cocos2d-x.org Copyright (c) 2011 Zynga Inc. Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ /* * * IMPORTANT IMPORTANT IMPORTANT IMPORTANT * * * LEGACY FUNCTIONS * * USE DrawNode instead * */ #ifndef __CCDRAWING_PRIMITIVES__ #define __CCDRAWING_PRIMITIVES__ #include "base/ccTypes.h" #include "base/ccMacros.h" #include "math/CCMath.h" /** @file Drawing OpenGL ES primitives. - drawPoint, drawPoints - drawLine - drawRect, drawSolidRect - drawPoly, drawSolidPoly - drawCircle - drawQuadBezier - drawCubicBezier - drawCatmullRom - drawCardinalSpline You can change the color, point size, width by calling: - drawColor4B(), drawColor4F() - ccPointSize() - glLineWidth() @warning These functions draws the Line, Vec2, Polygon, immediately. They aren't batched. If you are going to make a game that depends on these primitives, I suggest creating a batch. Instead you should use DrawNode */ NS_CC_BEGIN /** * @addtogroup global * @{ */ class PointArray; namespace DrawPrimitives { /** Initializes the drawing primitives */ void CC_DLL init(); /** Frees allocated resources by the drawing primitives */ void CC_DLL free(); /** draws a point given x and y coordinate measured in points */ void CC_DLL drawPoint(const Vec2& point); /** draws an array of points. @since v0.7.2 */ void CC_DLL drawPoints(const Vec2 *points, unsigned int numberOfPoints); /** draws a line given the origin and destination point measured in points */ void CC_DLL drawLine(const Vec2& origin, const Vec2& destination); /** draws a rectangle given the origin and destination point measured in points. */ void CC_DLL drawRect(Vec2 origin, Vec2 destination); /** draws a solid rectangle given the origin and destination point measured in points. @since 1.1 */ void CC_DLL drawSolidRect(Vec2 origin, Vec2 destination, Color4F color); /** draws a polygon given a pointer to point coordinates and the number of vertices measured in points. The polygon can be closed or open */ void CC_DLL drawPoly(const Vec2 *vertices, unsigned int numOfVertices, bool closePolygon); /** draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a color. */ void CC_DLL drawSolidPoly(const Vec2 *poli, unsigned int numberOfPoints, Color4F color); /** draws a circle given the center, radius and number of segments. */ void CC_DLL drawCircle(const Vec2& center, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY); void CC_DLL drawCircle(const Vec2& center, float radius, float angle, unsigned int segments, bool drawLineToCenter); /** draws a solid circle given the center, radius and number of segments. */ void CC_DLL drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments, float scaleX, float scaleY); void CC_DLL drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments); /** draws a quad bezier path @warning This function could be pretty slow. Use it only for debugging purposes. @since v0.8 */ void CC_DLL drawQuadBezier(const Vec2& origin, const Vec2& control, const Vec2& destination, unsigned int segments); /** draws a cubic bezier path @warning This function could be pretty slow. Use it only for debugging purposes. @since v0.8 */ void CC_DLL drawCubicBezier(const Vec2& origin, const Vec2& control1, const Vec2& control2, const Vec2& destination, unsigned int segments); /** draws a Catmull Rom path. @warning This function could be pretty slow. Use it only for debugging purposes. @since v2.0 */ void CC_DLL drawCatmullRom(PointArray *arrayOfControlPoints, unsigned int segments); /** draws a Cardinal Spline path. @warning This function could be pretty slow. Use it only for debugging purposes. @since v2.0 */ void CC_DLL drawCardinalSpline(PointArray *config, float tension, unsigned int segments); /** set the drawing color with 4 unsigned bytes @since v2.0 */ void CC_DLL setDrawColor4B(GLubyte r, GLubyte g, GLubyte b, GLubyte a); /** set the drawing color with 4 floats @since v2.0 */ void CC_DLL setDrawColor4F(GLfloat r, GLfloat g, GLfloat b, GLfloat a); /** set the point size in points. Default 1. @since v2.0 */ void CC_DLL setPointSize(GLfloat pointSize); }; // end of global group /// @} NS_CC_END #endif // __CCDRAWING_PRIMITIVES__