#ifndef __MY_SCENE_H__ #define __MY_SCENE_H__ #include "cocos2d.h" class MyScene : public cocos2d::CCLayer { public: // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone virtual bool init(); // there's no 'id' in cpp, so we recommand to return the exactly class pointer static cocos2d::CCScene* scene(); // a selector callback virtual void menuCloseCallback(CCObject* pSender); // implement the "static node()" method manually LAYER_NODE_FUNC(MyScene); }; #endif // __HELLOWORLD_SCENE_H__