/**************************************************************************** Copyright (c) 2010-2011 cocos2d-x.org Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCLabelAtlas.h" #include "CCTextureAtlas.h" #include "CCPointExtension.h" #include "CCDrawingPrimitives.h" #include "ccConfig.h" namespace cocos2d{ //CCLabelAtlas - Creation & Init CCLabelAtlas * CCLabelAtlas::labelWithString(const char *label, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap) { CCLabelAtlas *pRet = new CCLabelAtlas(); if(pRet && pRet->initWithString(label, charMapFile, itemWidth, itemHeight, startCharMap)) { pRet->autorelease(); return pRet; } CC_SAFE_DELETE(pRet) return NULL; } CCLabelAtlas * CCLabelAtlas::labelAtlasWithString(const char *label, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap) { return labelWithString(label, charMapFile, itemWidth, itemHeight, startCharMap); } bool CCLabelAtlas::initWithString(const char *label, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap) { assert(label != NULL); if (CCAtlasNode::initWithTileFile(charMapFile, itemWidth, itemHeight, strlen(label))) { m_cMapStartChar = startCharMap; this->setString(label); return true; } return false; } //CCLabelAtlas - Atlas generation void CCLabelAtlas::updateAtlasValues() { int n = m_sString.length(); ccV3F_C4B_T2F_Quad quad; const char *s = m_sString.c_str(); CCTexture2D *texture = m_pTextureAtlas->getTexture(); float textureWide = (float) texture->getPixelsWide(); float textureHigh = (float) texture->getPixelsHigh(); for( int i=0; iupdateQuad(&quad, i); } } //CCLabelAtlas - CCLabelProtocol void CCLabelAtlas::setString(const char *label) { unsigned int len = strlen(label); if (len > m_pTextureAtlas->getTotalQuads()) { m_pTextureAtlas->resizeCapacity(len); } m_sString.clear(); m_sString = label; this->updateAtlasValues(); CCSize s; s.width = (float)(len * m_uItemWidth); s.height = (float)(m_uItemHeight); this->setContentSizeInPixels(s); } const char* CCLabelAtlas::getString(void) { return m_sString.c_str(); } //CCLabelAtlas - draw // XXX: overriding draw from AtlasNode void CCLabelAtlas::draw() { // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY // Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY // Unneeded states: GL_COLOR_ARRAY glDisableClientState(GL_COLOR_ARRAY); // glColor4ub isn't implement on some android devices // glColor4ub( m_tColor.r, m_tColor.g, m_tColor.b, m_cOpacity); glColor4f(((GLfloat)m_tColor.r) / 255, ((GLfloat)m_tColor.g) / 255, ((GLfloat)m_tColor.b) / 255, ((GLfloat)m_cOpacity) / 255); bool newBlend = (m_tBlendFunc.src != CC_BLEND_SRC || m_tBlendFunc.dst != CC_BLEND_DST); if(newBlend) { glBlendFunc( m_tBlendFunc.src, m_tBlendFunc.dst ); } m_pTextureAtlas->drawNumberOfQuads(m_sString.length(), 0); if( newBlend ) glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); // is this chepear than saving/restoring color state ? // XXX: There is no need to restore the color to (255,255,255,255). Objects should use the color // XXX: that they need // glColor4ub( 255, 255, 255, 255); // Restore Default GL state. Enable GL_COLOR_ARRAY glEnableClientState(GL_COLOR_ARRAY); #if CC_LABELATLAS_DEBUG_DRAW CCSize s = this->getContentSize(); CCPoint vertices[4]={ ccp(0,0),ccp(s.width,0), ccp(s.width,s.height),ccp(0,s.height), }; ccDrawPoly(vertices, 4, true); #endif // CC_LABELATLAS_DEBUG_DRAW } } // namespace cocos2d