LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := game_logic LOCAL_SRC_FILES := \ AppDelegate.cpp \ ../../lua/cocos2dx_support/LuaEngineImpl.cpp \ ../../lua/cocos2dx_support/Cocos2dxLuaLoader.cpp \ ../../lua/cocos2dx_support/LuaCocos2d.cpp \ ../../lua/cocos2dx_support/LuaEngine.cpp \ ../../lua/CocosDenshion_support/LuaSimpleAudioEngine.cpp LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../cocos2dx \ $(LOCAL_PATH)/../../cocos2dx/platform \ $(LOCAL_PATH)/../../cocos2dx/include \ $(LOCAL_PATH)/../../cocos2dx/lua_support \ $(LOCAL_PATH)/../../CocosDenshion/include \ $(LOCAL_PATH)/../../lua/lua \ $(LOCAL_PATH)/../../lua/tolua \ $(LOCAL_PATH)/../../lua/cocos2dx_support \ $(LOCAL_PATH)/../../lua/CocosDenshion_support LOCAL_LDLIBS := -L$(call host-path, $(LOCAL_PATH)/../android/libs/$(TARGET_ARCH_ABI)) \ -L$(call host-path, $(LOCAL_PATH)/../../cocos2dx/platform/third_party/android/libraries/$(TARGET_ARCH_ABI)) -lcurl \ -lcocos2d \ -lcocosdenshion \ -llua include $(BUILD_SHARED_LIBRARY)