/* * Copyright (c) 2006-2010 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef EDGE_SHAPES_H #define EDGE_SHAPES_H class EdgeShapesCallback : public b2RayCastCallback { public: EdgeShapesCallback() { m_fixture = NULL; } float32 ReportFixture( b2Fixture* fixture, const b2Vec2& point, const b2Vec2& normal, float32 fraction) { m_fixture = fixture; m_point = point; m_normal = normal; return fraction; } b2Fixture* m_fixture; b2Vec2 m_point; b2Vec2 m_normal; }; class EdgeShapes : public Test { public: enum { e_maxBodies = 256, }; EdgeShapes() { // Ground body { b2BodyDef bd; b2Body* ground = m_world->CreateBody(&bd); float32 x1 = -20.0f; float32 y1 = 2.0f * cosf(x1 / 10.0f * b2_pi); for (int32 i = 0; i < 80; ++i) { float32 x2 = x1 + 0.5f; float32 y2 = 2.0f * cosf(x2 / 10.0f * b2_pi); b2PolygonShape shape; shape.SetAsEdge(b2Vec2(x1, y1), b2Vec2(x2, y2)); ground->CreateFixture(&shape, 0.0f); x1 = x2; y1 = y2; } } { b2Vec2 vertices[3]; vertices[0].Set(-0.5f, 0.0f); vertices[1].Set(0.5f, 0.0f); vertices[2].Set(0.0f, 1.5f); m_polygons[0].Set(vertices, 3); } { b2Vec2 vertices[3]; vertices[0].Set(-0.1f, 0.0f); vertices[1].Set(0.1f, 0.0f); vertices[2].Set(0.0f, 1.5f); m_polygons[1].Set(vertices, 3); } { float32 w = 1.0f; float32 b = w / (2.0f + sqrtf(2.0f)); float32 s = sqrtf(2.0f) * b; b2Vec2 vertices[8]; vertices[0].Set(0.5f * s, 0.0f); vertices[1].Set(0.5f * w, b); vertices[2].Set(0.5f * w, b + s); vertices[3].Set(0.5f * s, w); vertices[4].Set(-0.5f * s, w); vertices[5].Set(-0.5f * w, b + s); vertices[6].Set(-0.5f * w, b); vertices[7].Set(-0.5f * s, 0.0f); m_polygons[2].Set(vertices, 8); } { m_polygons[3].SetAsBox(0.5f, 0.5f); } { m_circle.m_radius = 0.5f; } m_bodyIndex = 0; memset(m_bodies, 0, sizeof(m_bodies)); m_angle = 0.0f; } void Create(int32 index) { if (m_bodies[m_bodyIndex] != NULL) { m_world->DestroyBody(m_bodies[m_bodyIndex]); m_bodies[m_bodyIndex] = NULL; } b2BodyDef bd; float32 x = RandomFloat(-10.0f, 10.0f); float32 y = RandomFloat(10.0f, 20.0f); bd.position.Set(x, y); bd.angle = RandomFloat(-b2_pi, b2_pi); bd.type = b2_dynamicBody; if (index == 4) { bd.angularDamping = 0.02f; } m_bodies[m_bodyIndex] = m_world->CreateBody(&bd); if (index < 4) { b2FixtureDef fd; fd.shape = m_polygons + index; fd.friction = 0.3f; fd.density = 20.0f; m_bodies[m_bodyIndex]->CreateFixture(&fd); } else { b2FixtureDef fd; fd.shape = &m_circle; fd.friction = 0.3f; fd.density = 20.0f; m_bodies[m_bodyIndex]->CreateFixture(&fd); } m_bodyIndex = (m_bodyIndex + 1) % e_maxBodies; } void DestroyBody() { for (int32 i = 0; i < e_maxBodies; ++i) { if (m_bodies[i] != NULL) { m_world->DestroyBody(m_bodies[i]); m_bodies[i] = NULL; return; } } } void Keyboard(unsigned char key) { switch (key) { case '1': case '2': case '3': case '4': case '5': Create(key - '1'); break; case 'd': DestroyBody(); break; } } void Step(Settings* settings) { Test::Step(settings); m_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff"); m_textLine += 15; float32 L = 25.0f; b2Vec2 point1(0.0f, 10.0f); b2Vec2 d(L * cosf(m_angle), -L * b2Abs(sinf(m_angle))); b2Vec2 point2 = point1 + d; EdgeShapesCallback callback; m_world->RayCast(&callback, point1, point2); if (callback.m_fixture) { m_debugDraw.DrawPoint(callback.m_point, 5.0f, b2Color(0.4f, 0.9f, 0.4f)); m_debugDraw.DrawSegment(point1, callback.m_point, b2Color(0.8f, 0.8f, 0.8f)); b2Vec2 head = callback.m_point + 0.5f * callback.m_normal; m_debugDraw.DrawSegment(callback.m_point, head, b2Color(0.9f, 0.9f, 0.4f)); } else { m_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f)); } m_angle += 0.25f * b2_pi / 180.0f; } static Test* Create() { return new EdgeShapes; } int32 m_bodyIndex; b2Body* m_bodies[e_maxBodies]; b2PolygonShape m_polygons[4]; b2CircleShape m_circle; float32 m_angle; }; #endif