#include "LayerTest.h" #include "../testResource.h" enum { kTagLayer = 1, }; static int sceneIdx = -1; #define MAX_LAYER 3 CCLayer* createTestLayer(int nIndex) { switch(nIndex) { case 0: return new LayerTest1(); case 1: return new LayerTest2(); case 2: return new LayerTestBlend(); } return NULL; } CCLayer* nextTestAction() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; CCLayer* pLayer = createTestLayer(sceneIdx); pLayer->autorelease(); return pLayer; } CCLayer* backTestAction() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; CCLayer* pLayer = createTestLayer(sceneIdx); pLayer->autorelease(); return pLayer; } CCLayer* restartTestAction() { CCLayer* pLayer = createTestLayer(sceneIdx); pLayer->autorelease(); return pLayer; } //------------------------------------------------------------------ // // LayerTest // //------------------------------------------------------------------ LayerTest::LayerTest(void) { } LayerTest::~LayerTest(void) { } std::string LayerTest::title() { return "No title"; } void LayerTest::onEnter() { CCLayer::onEnter(); CGSize s = CCDirector::getSharedDirector()->getWinSize(); CCLabel* label = CCLabel::labelWithString(title().c_str(), "Arial", 32); addChild(label, 1); label->setPosition( CGPointMake(s.width/2, s.height-50) ); CCMenuItemImage *item1 = CCMenuItemImage::itemFromNormalImage(s_pPathB1, s_pPathB2, this, menu_selector(LayerTest::backCallback) ); CCMenuItemImage *item2 = CCMenuItemImage::itemFromNormalImage(s_pPathR1, s_pPathR2, this, menu_selector(LayerTest::restartCallback) ); CCMenuItemImage *item3 = CCMenuItemImage::itemFromNormalImage(s_pPathF1, s_pPathF2, this, menu_selector(LayerTest::nextCallback) ); CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL); menu->setPosition( CGPointZero ); item1->setPosition( CGPointMake( s.width/2 - 100,30) ); item2->setPosition( CGPointMake( s.width/2, 30) ); item3->setPosition( CGPointMake( s.width/2 + 100,30) ); addChild(menu, 1); } void LayerTest::restartCallback(NSObject* pSender) { CCScene* s = new LayerTestScene(); s->addChild(restartTestAction()); CCDirector::getSharedDirector()->replaceScene(s); s->release(); } void LayerTest::nextCallback(NSObject* pSender) { CCScene* s = new LayerTestScene(); s->addChild( nextTestAction() ); CCDirector::getSharedDirector()->replaceScene(s); s->release(); } void LayerTest::backCallback(NSObject* pSender) { CCScene* s = new LayerTestScene(); s->addChild( backTestAction() ); CCDirector::getSharedDirector()->replaceScene(s); s->release(); } //------------------------------------------------------------------ // // LayerTest1 // //------------------------------------------------------------------ void LayerTest1::onEnter() { LayerTest::onEnter(); setIsTouchEnabled(true); CGSize s = CCDirector::getSharedDirector()->getWinSize(); CCColorLayer* layer = CCColorLayer::layerWithColorWidthHeight( ccc4(0xFF, 0x00, 0x00, 0x80), 200, 200); layer->setIsRelativeAnchorPoint(true); layer->setPosition( CGPointMake(s.width/2, s.height/2) ); addChild(layer, 1, kTagLayer); } void LayerTest1::registerWithTouchDispatcher() { CCTouchDispatcher::getSharedDispatcher()->addTargetedDelegate(this, INT_MIN+1, true); } void LayerTest1::updateSize(CCTouch*touch) { CGPoint touchLocation = touch->locationInView(touch->view()); touchLocation = CCDirector::getSharedDirector()->convertToGL( touchLocation ); CGSize s = CCDirector::getSharedDirector()->getWinSize(); CGSize newSize = CGSizeMake( abs( touchLocation.x - s.width/2)*2, abs(touchLocation.y - s.height/2)*2); CCColorLayer* l = (CCColorLayer*) getChildByTag(kTagLayer); l->setContentSize( newSize ); } bool LayerTest1::ccTouchBegan(CCTouch* touch, UIEvent* event) { updateSize(touch); return true; } void LayerTest1::ccTouchMoved(CCTouch* touch, UIEvent* event) { updateSize(touch); } void LayerTest1::ccTouchEnded(CCTouch* touch, UIEvent* event) { updateSize(touch); } std::string LayerTest1::title() { return "ColorLayer resize (tap & move)"; } //------------------------------------------------------------------ // // LayerTest2 // //------------------------------------------------------------------ void LayerTest2::onEnter() { LayerTest::onEnter(); CGSize s = CCDirector::getSharedDirector()->getWinSize(); CCColorLayer* layer1 = CCColorLayer::layerWithColorWidthHeight( ccc4(255, 255, 0, 80), 100, 300); layer1->setPosition(CGPointMake(s.width/3, s.height/2)); layer1->setIsRelativeAnchorPoint(true); addChild(layer1, 1); CCColorLayer* layer2 = CCColorLayer::layerWithColorWidthHeight( ccc4(0, 0, 255, 255), 100, 300); layer2->setPosition(CGPointMake((s.width/3)*2, s.height/2)); layer2->setIsRelativeAnchorPoint(true); addChild(layer2, 1); CCIntervalAction* actionTint = CCTintBy::actionWithDuration(2, -255, -127, 0); CCIntervalAction* actionTintBack = actionTint->reverse(); CCIntervalAction* seq1 = (CCIntervalAction*)CCSequence::actions( actionTint, actionTintBack, NULL); layer1->runAction(seq1); CCIntervalAction* actionFade = CCFadeOut::actionWithDuration(2.0f); CCIntervalAction* actionFadeBack = actionFade->reverse(); CCIntervalAction* seq2 = (CCIntervalAction*)CCSequence::actions(actionFade, actionFadeBack, NULL); layer2->runAction(seq2); } std::string LayerTest2::title() { return "ColorLayer: fade and tint"; } //------------------------------------------------------------------ // // LayerTestBlend // //------------------------------------------------------------------ LayerTestBlend::LayerTestBlend() { CGSize s = CCDirector::getSharedDirector()->getWinSize(); CCColorLayer* layer1 = CCColorLayer::layerWithColor( ccc4(255, 255, 255, 80) ); CCSprite* sister1 = CCSprite::spriteWithFile(s_pPathSister1); CCSprite* sister2 = CCSprite::spriteWithFile(s_pPathSister2); addChild(sister1); addChild(sister2); addChild(layer1, 100, kTagLayer); sister1->setPosition( CGPointMake( 160, s.height/2) ); sister2->setPosition( CGPointMake( 320, s.height/2) ); schedule( schedule_selector(LayerTestBlend::newBlend), 1.0f); } void LayerTestBlend::newBlend(ccTime dt) { CCColorLayer *layer = (CCColorLayer*)getChildByTag(kTagLayer); GLenum src; GLenum dst; if( layer->getBlendFunc().dst == GL_ZERO ) { src = CC_BLEND_SRC; dst = CC_BLEND_DST; } else { src = GL_ONE_MINUS_DST_COLOR; dst = GL_ZERO; } ccBlendFunc bf = {src, dst}; layer->setBlendFunc( bf ); } std::string LayerTestBlend::title() { return "ColorLayer: blend"; } void LayerTestScene::runThisTest() { CCLayer* pLayer = nextTestAction(); addChild(pLayer); CCDirector::getSharedDirector()->replaceScene(this); }