/* * Copyright (c) 2011 Erin Catto http://box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include #if defined(_WIN32) float64 b2Timer::s_invFrequency = 0.0f; #define WIN32_LEAN_AND_MEAN #include b2Timer::b2Timer() { LARGE_INTEGER largeInteger; if (s_invFrequency == 0.0f) { QueryPerformanceFrequency(&largeInteger); s_invFrequency = float64(largeInteger.QuadPart); if (s_invFrequency > 0.0f) { s_invFrequency = 1000.0f / s_invFrequency; } } QueryPerformanceCounter(&largeInteger); m_start = float64(largeInteger.QuadPart); } void b2Timer::Reset() { LARGE_INTEGER largeInteger; QueryPerformanceCounter(&largeInteger); m_start = float64(largeInteger.QuadPart); } float32 b2Timer::GetMilliseconds() const { LARGE_INTEGER largeInteger; QueryPerformanceCounter(&largeInteger); float64 count = float64(largeInteger.QuadPart); float32 ms = float32(s_invFrequency * (count - m_start)); return ms; } #elif defined(__linux__) || defined (__APPLE__) #include b2Timer::b2Timer() { Reset(); } void b2Timer::Reset() { timeval t; gettimeofday(&t, 0); m_start_sec = t.tv_sec; m_start_usec = t.tv_usec; } float32 b2Timer::GetMilliseconds() const { timeval t; gettimeofday(&t, 0); return 1000.0f * (t.tv_sec - m_start_sec) + 0.001f * (t.tv_usec - m_start_usec); } #else b2Timer::b2Timer() { } void b2Timer::Reset() { } float32 b2Timer::GetMilliseconds() const { return 0.0f; } #endif