/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2008-2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef __CCSHADERCACHE_H__ #define __CCSHADERCACHE_H__ #include "CCMutableDictionary.h" NS_CC_BEGIN class CCGLProgram; /** CCShaderCache Singleton that stores manages GL shaders @since v2.0 */ class CC_DLL CCShaderCache : public CCObject { public: CCShaderCache(); virtual ~CCShaderCache(); /** returns the shared instance */ static CCShaderCache* sharedShaderCache(); /** purges the cache. It releases the retained instance. */ static void purgeSharedShaderCache(); /** loads the default shaders */ void loadDefaultShaders(); /** returns a GL program for a given key */ CCGLProgram * programForKey(const char* key); /** adds a CCGLProgram to the cache for a given name */ void addProgram(CCGLProgram* program, const char* key); private: bool init(); CCMutableDictionary* programs_; }; NS_CC_END #endif /* __CCSHADERCACHE_H__ */