apply plugin: 'com.android.application' android { compileSdkVersion 22 buildToolsVersion "22.0.1" defaultConfig { applicationId "org.cocos2dx.LuaGameControllerTest" minSdkVersion 10 targetSdkVersion 22 versionCode 1 versionName "1.0" externalNativeBuild { ndkBuild { targets 'lua_game_controller' arguments 'NDK_MODULE_PATH=../../../../..:../../../../../cocos:../../../../../external' arguments '-j' + Runtime.runtime.availableProcessors() abiFilters 'armeabi' } } } sourceSets.main { java.srcDir "src" res.srcDir "res" manifest.srcFile "AndroidManifest.xml" } externalNativeBuild { ndkBuild { path "jni/Android.mk" } } signingConfigs { release { if (project.hasProperty("RELEASE_STORE_FILE")) { storeFile file(RELEASE_STORE_FILE) storePassword RELEASE_STORE_PASSWORD keyAlias RELEASE_KEY_ALIAS keyPassword RELEASE_KEY_PASSWORD } } } buildTypes { release { minifyEnabled false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' if (project.hasProperty("RELEASE_STORE_FILE")) { signingConfig signingConfigs.release } } } } android.applicationVariants.all { variant -> def copyAssets = task("${variant.dirName}copyAssets", type: Copy) { // delete previous files first delete "${buildDir}/intermediates/assets/${variant.dirName}" copy { from "${buildDir}/../../../../res" into "${buildDir}/intermediates/assets/${variant.dirName}/res" } copy { from "${buildDir}/../../../../src" into "${buildDir}/intermediates/assets/${variant.dirName}/src" } copy { from "${buildDir}/../../../../../../cocos/scripting/lua-bindings/script" into "${buildDir}/intermediates/assets/${variant.dirName}/src/cocos" } } variant.mergeAssets.finalizedBy copyAssets } dependencies { compile fileTree(dir: 'libs', include: ['*.jar']) compile project(':libcocos2dx_with_controller') }