/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include "audio/android/utils/Errors.h" namespace cocos2d { namespace experimental { // ---------------------------------------------------------------------------- class AudioBufferProvider { public: // FIXME merge with AudioTrackShared::Buffer, AudioTrack::Buffer, and AudioRecord::Buffer // and rename getNextBuffer() to obtainBuffer() struct Buffer { Buffer() : raw(NULL), frameCount(0) { } union { void* raw; short* i16; int8_t* i8; }; size_t frameCount; }; virtual ~AudioBufferProvider() {} // value representing an invalid presentation timestamp static const int64_t kInvalidPTS = 0x7FFFFFFFFFFFFFFFLL; // is too painful // pts is the local time when the next sample yielded by getNextBuffer // will be rendered. // Pass kInvalidPTS if the PTS is unknown or not applicable. // On entry: // buffer != NULL // buffer->raw unused // buffer->frameCount maximum number of desired frames // On successful return: // status NO_ERROR // buffer->raw non-NULL pointer to buffer->frameCount contiguous available frames // buffer->frameCount number of contiguous available frames at buffer->raw, // 0 < buffer->frameCount <= entry value // On error return: // status != NO_ERROR // buffer->raw NULL // buffer->frameCount 0 virtual status_t getNextBuffer(Buffer* buffer, int64_t pts = kInvalidPTS) = 0; // Release (a portion of) the buffer previously obtained by getNextBuffer(). // It is permissible to call releaseBuffer() multiple times per getNextBuffer(). // On entry: // buffer->frameCount number of frames to release, must be <= number of frames // obtained but not yet released // buffer->raw unused // On return: // buffer->frameCount 0; implementation MUST set to zero // buffer->raw undefined; implementation is PERMITTED to set to any value, // so if caller needs to continue using this buffer it must // keep track of the pointer itself virtual void releaseBuffer(Buffer* buffer) = 0; }; // ---------------------------------------------------------------------------- }} // namespace cocos2d { namespace experimental {