#ifndef _BOX2D_VIEW_H_ #define _BOX2D_VIEW_H_ #include "../BaseTest.h" #include "renderer/CCCustomCommand.h" DEFINE_TEST_SUITE(Box2dTestBedSuite); class Box2dTestBed : public TestCase { public: static Box2dTestBed* createWithEntryID(int entryId); Box2dTestBed(); virtual ~Box2dTestBed(); bool initWithEntryID(int entryId); bool onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event); void onTouchMoved(cocos2d::Touch* touch, cocos2d::Event* event); private: int m_entryID; cocos2d::EventListenerTouchOneByOne* _touchListener; }; struct TestEntry; class Test; class Box2DView : public cocos2d::Layer { cocos2d::EventListenerTouchOneByOne* _touchListener; cocos2d::EventListenerKeyboard* _keyboardListener; TestEntry* m_entry; Test* m_test; int m_entryID; public: Box2DView(void); virtual ~Box2DView(void); bool initWithEntryID(int entryId); std::string title() const; virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags) override; // virtual void registerWithTouchDispatcher(); bool onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event); void onTouchMoved(cocos2d::Touch* touch, cocos2d::Event* event); void onTouchEnded(cocos2d::Touch* touch, cocos2d::Event* event); void onKeyPressed(cocos2d::EventKeyboard::KeyCode code, cocos2d::Event* event); void onKeyReleased(cocos2d::EventKeyboard::KeyCode code, cocos2d::Event* event); //virtual void accelerometer(UIAccelerometer* accelerometer, cocos2d::Acceleration* acceleration); static Box2DView* viewWithEntryID(int entryId); protected: void onDraw(const cocos2d::Mat4& transform, uint32_t flags); cocos2d::CustomCommand _customCmd; }; #endif