/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include "audio/android/AudioBufferProvider.h" //#include //#include //#include //#include #include #include "audio/android/audio.h" namespace cocos2d { namespace experimental { class AudioResampler { public: // Determines quality of SRC. // LOW_QUALITY: linear interpolator (1st order) // MED_QUALITY: cubic interpolator (3rd order) // HIGH_QUALITY: fixed multi-tap FIR (e.g. 48KHz->44.1KHz) // NOTE: high quality SRC will only be supported for // certain fixed rate conversions. Sample rate cannot be // changed dynamically. enum src_quality { DEFAULT_QUALITY=0, LOW_QUALITY=1, MED_QUALITY=2, HIGH_QUALITY=3, VERY_HIGH_QUALITY=4, }; static const CONSTEXPR float UNITY_GAIN_FLOAT = 1.0f; static AudioResampler* create(audio_format_t format, int inChannelCount, int32_t sampleRate, src_quality quality=DEFAULT_QUALITY); virtual ~AudioResampler(); virtual void init() = 0; virtual void setSampleRate(int32_t inSampleRate); virtual void setVolume(float left, float right); virtual void setLocalTimeFreq(uint64_t freq); // set the PTS of the next buffer output by the resampler virtual void setPTS(int64_t pts); // Resample int16_t samples from provider and accumulate into 'out'. // A mono provider delivers a sequence of samples. // A stereo provider delivers a sequence of interleaved pairs of samples. // // In either case, 'out' holds interleaved pairs of fixed-point Q4.27. // That is, for a mono provider, there is an implicit up-channeling. // Since this method accumulates, the caller is responsible for clearing 'out' initially. // // For a float resampler, 'out' holds interleaved pairs of float samples. // // Multichannel interleaved frames for n > 2 is supported for quality DYN_LOW_QUALITY, // DYN_MED_QUALITY, and DYN_HIGH_QUALITY. // // Returns the number of frames resampled into the out buffer. virtual size_t resample(int32_t* out, size_t outFrameCount, AudioBufferProvider* provider) = 0; virtual void reset(); virtual size_t getUnreleasedFrames() const { return mInputIndex; } // called from destructor, so must not be virtual src_quality getQuality() const { return mQuality; } protected: // number of bits for phase fraction - 30 bits allows nearly 2x downsampling static const int kNumPhaseBits = 30; // phase mask for fraction static const uint32_t kPhaseMask = (1LU<(outFrameCount)*mInSampleRate + (mSampleRate - 1))/mSampleRate; // // The double precision equivalent (float may not be precise enough): // ceil(static_cast(outFrameCount) * mInSampleRate / mSampleRate); // // this relies on the fact that the mPhaseIncrement is rounded down from // #phases * mInSampleRate/mSampleRate and the fact that Sum(Floor(x)) <= Floor(Sum(x)). // http://www.proofwiki.org/wiki/Sum_of_Floors_Not_Greater_Than_Floor_of_Sums // // (so long as double precision is computed accurately enough to be considered // greater than or equal to the Floor(x) value in int32_t arithmetic; thus this // will not necessarily hold for floats). // // TODO: // Greater accuracy and a tight bound is obtained by: // 1) subtract and adjust for the current state of the AudioBufferProvider buffer. // 2) using the exact integer formula where (ignoring 64b casting) // inFrameCount = (mPhaseIncrement * (outFrameCount - 1) + mPhaseFraction) / phaseWrapLimit; // phaseWrapLimit is the wraparound (1 << kNumPhaseBits), if not specified explicitly. // inline size_t getInFrameCountRequired(size_t outFrameCount) { return (static_cast(outFrameCount)*mInSampleRate + (mSampleRate - 1))/mSampleRate; } inline float clampFloatVol(float volume) { if (volume > UNITY_GAIN_FLOAT) { return UNITY_GAIN_FLOAT; } else if (volume >= 0.) { return volume; } return 0.; // NaN or negative volume maps to 0. } private: const src_quality mQuality; // Return 'true' if the quality level is supported without explicit request static bool qualityIsSupported(src_quality quality); // For pthread_once() static void init_routine(); // Return the estimated CPU load for specific resampler in MHz. // The absolute number is irrelevant, it's the relative values that matter. static uint32_t qualityMHz(src_quality quality); }; // ---------------------------------------------------------------------------- }} // namespace cocos2d { namespace experimental {