#ifndef __MOUSE_TEST_H_ #define __MOUSE_TEST_H_ #include "cocos2d.h" #include "../testBasic.h" class MouseTest : public Layer { public: MouseTest(); ~MouseTest(); void onMouseDown(Event* event); void onMouseUp(Event* event); void onMouseMove(Event* event); void onMouseScroll(Event* event); private: LabelTTF* _labelAction; LabelTTF* _labelPosition; EventListenerMouse* _mouseListener; }; class MouseTestScene : public TestScene { public: virtual void runThisTest(); }; #endif