#include "main.h" #include "cocos2d.h" #include "../Classes/AppDelegate.h" USING_NS_CC; int main(int argc, char **argv) { // create the application instance AppDelegate app; CCApplication::sharedApplication()->setResourceRootPath("../Resources/"); CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setFrameSize(480, 320); return CCApplication::sharedApplication()->run(); }