#include "Margin.h" NS_FGUI_BEGIN const Margin Margin::ZERO = Margin(0, 0, 0, 0); Margin::Margin(void) : left(0), top(0), right(0), bottom(0) { } Margin::Margin(float l, float t, float r, float b) : left(l), top(t), right(r), bottom(b) { } Margin::Margin(const Margin& other) : left(other.left), top(other.top), right(other.right), bottom(other.bottom) { } Margin& Margin::operator= (const Margin& other) { setMargin(other.left, other.top, other.right, other.bottom); return *this; } void Margin::setMargin(float l, float t, float r, float b) { left = l; top = t; right = r; bottom = b; } bool Margin::equals(const Margin &target) const { return (left == target.left && top == target.top && right == target.right && bottom == target.bottom); } NS_FGUI_END