#include "FUIInput.h" #include "UIPackage.h" #include "GTextInput.h" #include "UIConfig.h" NS_FGUI_BEGIN USING_NS_AX; FUIInput * FUIInput::create() { FUIInput* pRet = new FUIInput(); if (pRet->initWithSizeAndBackgroundSprite(Size(100, 100), (ui::Scale9Sprite*)ui::Scale9Sprite::createWithTexture(UIPackage::getEmptyTexture()))) { pRet->autorelease(); pRet->continueInit(); } else { AX_SAFE_DELETE(pRet); } return pRet; } FUIInput::FUIInput() : _textFormat(new TextFormat()), _password(false), _keyboardType(0) { } FUIInput::~FUIInput() { delete _textFormat; } std::string FUIInput::getText() const { return ui::EditBox::getText(); } void FUIInput::setText(const std::string & value) { ui::EditBox::setText(value.c_str()); } void FUIInput::applyTextFormat() { setFontName(UIConfig::getRealFontName(_textFormat->face).c_str()); setFontSize(_textFormat->fontSize); setPlaceholderFontSize(_textFormat->fontSize); setFontColor(_textFormat->color); //setPlaceholderFontColor(_textFormat->color); } bool FUIInput::isSingleLine() const { return getInputMode() == ui::EditBox::InputMode::SINGLE_LINE; } void FUIInput::setSingleLine(bool value) { setInputMode(ui::EditBox::InputMode::SINGLE_LINE); } void FUIInput::setPassword(bool value) { _password = value; setInputFlag(ui::EditBox::InputFlag::PASSWORD); } void FUIInput::setKeyboardType(int value) { //if (!_password) //setInputMode((ui::EditBox::InputMode)value); } void FUIInput::openKeyboard() { #if COCOS2D_VERSION >= 0x00031700 EditBox::openKeyboard(); #else touchDownAction(this, ax::ui::Widget::TouchEventType::ENDED); #endif } void FUIInput::continueInit() { applyTextFormat(); //disable default behavior this->setTouchEnabled(false); this->addTouchEventListener(AX_CALLBACK_2(FUIInput::_touchDownAction, this)); } void FUIInput::_touchDownAction(ax::Ref *sender, ax::ui::Widget::TouchEventType controlEvent) { //do nothing } NS_FGUI_END