#ifndef __GCONTROLLER_H__ #define __GCONTROLLER_H__ #include "FairyGUIMacros.h" #include "cocos2d.h" #include "event/UIEventDispatcher.h" NS_FGUI_BEGIN class GComponent; class ControllerAction; class ByteBuffer; class GController : public UIEventDispatcher { public: GController(); virtual ~GController(); GComponent* getParent() const { return _parent; } void setParent(GComponent* value) { _parent = value; } int getSelectedIndex() const { return _selectedIndex; } void setSelectedIndex(int value, bool triggerEvent = true); const std::string& getSelectedPage() const; void setSelectedPage(const std::string& value, bool triggerEvent = true); const std::string& getSelectedPageId() const; void setSelectedPageId(const std::string& value, bool triggerEvent = true); int getPrevisousIndex() const { return _previousIndex; } const std::string& getPreviousPage() const; const std::string& getPreviousPageId() const; int getPageCount() const; bool hasPage(const std::string& aName) const; int getPageIndexById(const std::string& value) const; const std::string& getPageNameById(const std::string& value) const; const std::string& getPageId(int index) const; void setOppositePageId(const std::string& value); void runActions(); void setup(ByteBuffer* buffer); std::string name; bool changing; bool autoRadioGroupDepth; private: GComponent* _parent; int _selectedIndex; int _previousIndex; std::vector _pageIds; std::vector _pageNames; std::vector _actions; }; NS_FGUI_END #endif