#ifndef __FAIRYGUIMACROS_H__ #define __FAIRYGUIMACROS_H__ #include "cocos2d.h" #define NS_FGUI_BEGIN namespace fairygui { #define NS_FGUI_END } #define USING_NS_FGUI using namespace fairygui #define CALL_LATER_FUNC(__TYPE__,__FUNC__) \ void __selector_##__FUNC__(float dt) \ {\ cocos2d::Director::getInstance()->getScheduler()->unschedule(CC_SCHEDULE_SELECTOR(__TYPE__::__selector_##__FUNC__), this);\ __FUNC__(); \ }\ void __FUNC__() #define CALL_LATER(__TYPE__,__FUNC__,...) \ if (!cocos2d::Director::getInstance()->getScheduler()->isScheduled(CC_SCHEDULE_SELECTOR(__TYPE__::__selector_##__FUNC__), this))\ cocos2d::Director::getInstance()->getScheduler()->schedule(CC_SCHEDULE_SELECTOR(__TYPE__::__selector_##__FUNC__), this, (__VA_ARGS__+0), false) #define CALL_LATER_CANCEL(__TYPE__,__FUNC__) \ cocos2d::Director::getInstance()->getScheduler()->unschedule(CC_SCHEDULE_SELECTOR(__TYPE__::__selector_##__FUNC__), this) #define CALL_PER_FRAME(__TYPE__,__FUNC__) \ if (!cocos2d::Director::getInstance()->getScheduler()->isScheduled(CC_SCHEDULE_SELECTOR(__TYPE__::__FUNC__), this))\ cocos2d::Director::getInstance()->getScheduler()->schedule(CC_SCHEDULE_SELECTOR(__TYPE__::__FUNC__), this, 0, false) #define CALL_PER_FRAME_CANCEL(__TYPE__,__FUNC__) \ cocos2d::Director::getInstance()->getScheduler()->unschedule(CC_SCHEDULE_SELECTOR(__TYPE__::__FUNC__), this) #define UIRoot GRoot::getInstance() #include "FieldTypes.h" #endif