#ifndef __GOBJECTPOOL_H__ #define __GOBJECTPOOL_H__ #include "FairyGUIMacros.h" #include "cocos2d.h" NS_FGUI_BEGIN class GObject; class GObjectPool { public: GObjectPool(); ~GObjectPool(); GObject* getObject(const std::string& url); void returnObject(GObject* obj); private: std::unordered_map> _pool; }; NS_FGUI_END #endif