import sys, string, os from Tkinter import * # define class step class step: stepFrame = None def initStep(self, root): return def checkStep(self): return None # define class step1 class step1(step): step_entry = None def initStep(self, root): self.stepFrame = Frame(root) step_tip = Label(self.stepFrame, text="Input the android project path of your game:") step_tip.pack(anchor='nw', padx=30) step_tip2 = Label(self.stepFrame, text="(Please keep your game project path away from spaces)") step_tip2.pack(anchor='nw', padx=30) self.step_entry = Entry(self.stepFrame) self.step_entry.pack(anchor='nw', fill=X, padx=30) return def checkStep(self): tipStr = None projPath = self.step_entry.get() haveDir = os.path.exists(projPath) isPorj = os.path.exists(projPath + '/AndroidManifest.xml') if projPath == None or len(projPath) == 0 or haveDir == False or isPorj == False: tipStr = 'The project path is wrong' return tipStr def getPath(self): return self.step_entry.get() # define class step2 class step2(step): checkBtns = [] checkValues = [] def initStep(self, root, pluginList): self.stepFrame = Frame(root) step_tip = Label(self.stepFrame, text="Select plugins you needed:") step_tip.pack(anchor='nw', padx=30) for plugin in pluginList: var = StringVar() self.checkValues.append(var) btn = Checkbutton(self.stepFrame, text=plugin, variable=var, onvalue=plugin, offvalue='') btn.pack(anchor='nw', padx=50) self.checkBtns.append(btn) return def checkStep(self): tipStr = None num = 0 for var in self.checkValues: if len(var.get()) != 0: num += 1 break if num == 0: tipStr = 'At least select one plugin' return tipStr def getSelectedPlugins(self): selectPlugins = [] for var in self.checkValues: if len(var.get()) != 0: plugin = var.get() selectPlugins.append(plugin) return selectPlugins