<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>libCocosDenshion</ProjectName> <ProjectGuid>{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}</ProjectGuid> <RootNamespace>CocosDenshion.win32</RootNamespace> <Keyword>Win32Proj</Keyword> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>NotSet</CharacterSet> <PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset> <PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset> <PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>NotSet</CharacterSet> <PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset> <PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset> <PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;..\Include;"$(ProjectDir)..\..\cocos2dx";"$(ProjectDir)..\..\cocos2dx\include";"$(ProjectDir)..\..\cocos2dx\kazmath\include";"$(ProjectDir)..\..\cocos2dx\platform\win32";"$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\OGLES";%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;COCOSDENSHIONWIN32_EXPORTS;_EXPORT_DLL_;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <DisableSpecificWarnings>4251</DisableSpecificWarnings> </ClCompile> <Link> <AdditionalDependencies>winmm.lib;libcocos2d.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(ProjectName).dll</OutputFile> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary> <TargetMachine>MachineX86</TargetMachine> <AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;..\Include;"$(ProjectDir)..\..\cocos2dx";"$(ProjectDir)..\..\cocos2dx\include";"$(ProjectDir)..\..\cocos2dx\kazmath\include";"$(ProjectDir)..\..\cocos2dx\platform\win32";"$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\OGLES";%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;COCOSDENSHIONWIN32_EXPORTS;_EXPORT_DLL_;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DisableSpecificWarnings>4251</DisableSpecificWarnings> </ClCompile> <Link> <AdditionalDependencies>winmm.lib;libcocos2d.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(ProjectName).dll</OutputFile> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary> <TargetMachine>MachineX86</TargetMachine> <AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories> </Link> </ItemDefinitionGroup> <ItemGroup> <ClInclude Include="..\include\Export.h" /> <ClInclude Include="..\win32\MciPlayer.h" /> <ClInclude Include="..\include\SimpleAudioEngine.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="..\win32\MciPlayer.cpp" /> <ClCompile Include="..\win32\SimpleAudioEngine.cpp" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>