<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|ARM">
      <Configuration>Debug</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|ARM">
      <Configuration>Release</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\Animation.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\AnimationState.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\AnimationStateData.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\Atlas.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\AtlasAttachmentLoader.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\Attachment.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\AttachmentLoader.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\AttachmentVertices.cpp" />
    <ClCompile Include="..\Bone.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\BoneData.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\BoundingBoxAttachment.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\Cocos2dAttachmentLoader.cpp" />
    <ClCompile Include="..\Event.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\EventData.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\extension.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\IkConstraint.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\IkConstraintData.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\Json.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\MeshAttachment.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\PathAttachment.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\PathConstraint.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\PathConstraintData.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\RegionAttachment.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\Skeleton.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\SkeletonAnimation.cpp" />
    <ClCompile Include="..\SkeletonBatch.cpp" />
    <ClCompile Include="..\SkeletonBounds.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\SkeletonData.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\SkeletonJson.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\SkeletonRenderer.cpp" />
    <ClCompile Include="..\Skin.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\Slot.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\SlotData.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\spine-cocos2dx.cpp" />
    <ClCompile Include="..\TransformConstraint.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\TransformConstraintData.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\VertexAttachment.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\Animation.h" />
    <ClInclude Include="..\AnimationState.h" />
    <ClInclude Include="..\AnimationStateData.h" />
    <ClInclude Include="..\Atlas.h" />
    <ClInclude Include="..\AtlasAttachmentLoader.h" />
    <ClInclude Include="..\Attachment.h" />
    <ClInclude Include="..\AttachmentLoader.h" />
    <ClInclude Include="..\AttachmentVertices.h" />
    <ClInclude Include="..\Bone.h" />
    <ClInclude Include="..\BoneData.h" />
    <ClInclude Include="..\BoundingBoxAttachment.h" />
    <ClInclude Include="..\Cocos2dAttachmentLoader.h" />
    <ClInclude Include="..\Event.h" />
    <ClInclude Include="..\EventData.h" />
    <ClInclude Include="..\extension.h" />
    <ClInclude Include="..\IkConstraint.h" />
    <ClInclude Include="..\IkConstraintData.h" />
    <ClInclude Include="..\Json.h" />
    <ClInclude Include="..\MeshAttachment.h" />
    <ClInclude Include="..\PathAttachment.h" />
    <ClInclude Include="..\PathConstraint.h" />
    <ClInclude Include="..\PathConstraintData.h" />
    <ClInclude Include="..\RegionAttachment.h" />
    <ClInclude Include="..\Skeleton.h" />
    <ClInclude Include="..\SkeletonAnimation.h" />
    <ClInclude Include="..\SkeletonBatch.h" />
    <ClInclude Include="..\SkeletonBounds.h" />
    <ClInclude Include="..\SkeletonData.h" />
    <ClInclude Include="..\SkeletonJson.h" />
    <ClInclude Include="..\SkeletonRenderer.h" />
    <ClInclude Include="..\Skin.h" />
    <ClInclude Include="..\Slot.h" />
    <ClInclude Include="..\SlotData.h" />
    <ClInclude Include="..\spine-cocos2dx.h" />
    <ClInclude Include="..\spine.h" />
    <ClInclude Include="..\TransformConstraint.h" />
    <ClInclude Include="..\TransformConstraintData.h" />
    <ClInclude Include="..\VertexAttachment.h" />
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{4b3ba10a-941f-4e08-8a50-8a7fcb822bb8}</ProjectGuid>
    <Keyword>StaticLibrary</Keyword>
    <ProjectName>libSpine</ProjectName>
    <RootNamespace>libSpine</RootNamespace>
    <DefaultLanguage>en-US</DefaultLanguage>
    <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
    <AppContainerApplication>true</AppContainerApplication>
    <ApplicationType>Windows Store</ApplicationType>
    <ApplicationTypeRevision>8.2</ApplicationTypeRevision>
    <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
    <WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v140</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v140</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v140</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\..\2d\win10_props\cocos2d_win10.props" />
    <Import Project="..\..\..\2d\win10_props\cocos2d_win10_platform.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\..\2d\win10_props\cocos2d_win10.props" />
    <Import Project="..\..\..\2d\win10_props\cocos2d_win10_platform.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\..\2d\win10_props\cocos2d_win10.props" />
    <Import Project="..\..\..\2d\win10_props\cocos2d_win10_platform.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\..\2d\win10_props\cocos2d_win10.props" />
    <Import Project="..\..\..\2d\win10_props\cocos2d_win10_platform.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\..\2d\win10_props\cocos2d_win10.props" />
    <Import Project="..\..\..\2d\win10_props\cocos2d_win10_platform.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\..\2d\win10_props\cocos2d_win10.props" />
    <Import Project="..\..\..\2d\win10_props\cocos2d_win10_platform.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <CompileAsWinRT>true</CompileAsWinRT>
      <SDLCheck>false</SDLCheck>
      <DisableSpecificWarnings>4458;4456;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\angle\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <ProgramDataBaseFileName>$(IntDir)$(ProjectName).pdb</ProgramDataBaseFileName>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
    <Lib>
      <AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <CompileAsWinRT>true</CompileAsWinRT>
      <SDLCheck>false</SDLCheck>
      <WholeProgramOptimization>false</WholeProgramOptimization>
      <DisableSpecificWarnings>4458;4456;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\angle\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <ProgramDataBaseFileName>$(IntDir)$(ProjectName).pdb</ProgramDataBaseFileName>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
    <Lib>
      <LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
      <AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <CompileAsWinRT>true</CompileAsWinRT>
      <SDLCheck>false</SDLCheck>
      <DisableSpecificWarnings>4458;4456;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\angle\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <ProgramDataBaseFileName>$(IntDir)$(ProjectName).pdb</ProgramDataBaseFileName>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
    <Lib>
      <AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <CompileAsWinRT>true</CompileAsWinRT>
      <SDLCheck>false</SDLCheck>
      <WholeProgramOptimization>false</WholeProgramOptimization>
      <DisableSpecificWarnings>4458;4456;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\angle\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <ProgramDataBaseFileName>$(IntDir)$(ProjectName).pdb</ProgramDataBaseFileName>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
    <Lib>
      <LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
      <AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <CompileAsWinRT>true</CompileAsWinRT>
      <SDLCheck>false</SDLCheck>
      <DisableSpecificWarnings>4458;4456;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\angle\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <ProgramDataBaseFileName>$(IntDir)$(ProjectName).pdb</ProgramDataBaseFileName>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
    <Lib>
      <AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <CompileAsWinRT>true</CompileAsWinRT>
      <SDLCheck>false</SDLCheck>
      <WholeProgramOptimization>false</WholeProgramOptimization>
      <DisableSpecificWarnings>4458;4456;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\angle\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <ProgramDataBaseFileName>$(IntDir)$(ProjectName).pdb</ProgramDataBaseFileName>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
    <Lib>
      <LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
      <AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
    </Lib>
  </ItemDefinitionGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>