/* * CCEGLView.h * * Created on: Aug 8, 2011 * Author: laschweinski */ #ifndef CCEGLVIEW_H_ #define CCEGLVIEW_H_ #include "platform/CCCommon.h" #include "cocoa/CCGeometry.h" #include "platform/CCEGLViewProtocol.h" bool initExtensions(); NS_CC_BEGIN class CCEGLView : public CCEGLViewProtocol{ public: CCEGLView(); virtual ~CCEGLView(); friend void keyEventHandle(int,int); friend void mouseButtonEventHandle(int,int); friend void mousePosEventHandle(int,int); friend void charEventHandle(int,int); /** * iPixelWidth, height: the window's size * iWidth ,height: the point size, which may scale. * iDepth is not the buffer depth of opengl, it indicate how may bits for a pixel */ virtual void setFrameSize(float width, float height); virtual bool isOpenGLReady(); virtual void end(); virtual void swapBuffers(); virtual void setIMEKeyboardState(bool bOpen); /** @brief get the shared main open gl window */ static CCEGLView& sharedOpenGLView(); private: bool initGL(); void destroyGL(); private: bool m_bCaptured; //store current mouse point for moving, valid if and only if the mouse pressed CCPoint m_mousePoint; bool bIsInit; }; NS_CC_END #endif /* CCEGLVIEW_H_ */