cmake_minimum_required(VERSION 3.10) set(APP_NAME cpp-tests) project(${APP_NAME}) if(NOT DEFINED BUILD_ENGINE_DONE) set(ADXE_ROOT "$ENV{ADXE_ROOT}") if(NOT (ADXE_ROOT STREQUAL "")) set(ADXE_ROOT_PATH "${ADXE_ROOT}") file(TO_CMAKE_PATH ${ADXE_ROOT_PATH} ADXE_ROOT_PATH) # string(REPLACE "\\" "/" ADXE_ROOT_PATH ${ADXE_ROOT_PATH}) message(STATUS "Using system env var ADXE_ROOT=${ADXE_ROOT}") else() set(ADXE_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../..) endif() set(CMAKE_MODULE_PATH ${ADXE_ROOT_PATH}/cmake/Modules/) include(CocosBuildSet) add_subdirectory(${ADXE_ROOT_PATH}/cocos ${ENGINE_BINARY_PATH}/cocos/core) endif() # record sources, headers, resources... set(GAME_SOURCE) set(GAME_HEADER) set(GAME_RES_FOLDER "${CMAKE_CURRENT_SOURCE_DIR}/Resources" ) if(APPLE OR VS) cocos_mark_multi_resources(cc_common_res RES_TO "Resources" FOLDERS ${GAME_RES_FOLDER}) endif() if(ANDROID) # change APP_NAME to the share library name for Android, it's value depend on AndroidManifest.xml set(APP_NAME cpp_tests) list(APPEND GAME_HEADER Classes/JNITest/JNITest.h ) list(APPEND GAME_SOURCE Classes/JNITest/JNITest.cpp proj.android/app/jni/main.cpp ) elseif(LINUX) list(APPEND GAME_SOURCE proj.linux/main.cpp ) elseif(WINDOWS) list(APPEND GAME_HEADER proj.win32/main.h ) list(APPEND GAME_SOURCE proj.win32/main.cpp ${cc_common_res} ) elseif(APPLE) if(IOS) list(APPEND GAME_HEADER proj.ios/Classes/testsAppDelegate.h proj.ios/Classes/RootViewController.h ) set(APP_UI_RES proj.ios/LaunchScreen.storyboard proj.ios/LaunchScreenBackground.png proj.ios/Images.xcassets ) list(APPEND GAME_SOURCE proj.ios/main.m proj.ios/Classes/testsAppDelegate.mm proj.ios/Classes/RootViewController.mm proj.ios/Prefix.pch ${APP_UI_RES} ) elseif(MACOSX) set(APP_UI_RES proj.mac/Icon.icns proj.mac/Info.plist proj.mac/Prefix.pch proj.mac/en.lproj/InfoPlist.strings ) list(APPEND GAME_SOURCE proj.mac/main.cpp ${APP_UI_RES} ) endif() list(APPEND GAME_SOURCE ${cc_common_res}) endif() list(APPEND GAME_HEADER Classes/ActionsEaseTest/ActionsEaseTest.h Classes/ParallaxTest/ParallaxTest.h Classes/testBasic.h Classes/ZwoptexTest/ZwoptexTest.h Classes/precheader.h Classes/CurlTest/CurlTest.h Classes/UnitTest/UnitTest.h # Classes/UnitTest/RefPtrTest.h Classes/ConfigurationTest/ConfigurationTest.h Classes/CurrentLanguageTest/CurrentLanguageTest.h Classes/AppDelegate.h Classes/LabelTest/LabelTestNew.h # Classes/LabelTest/LabelTest.h Classes/Particle3DTest/Particle3DTest.h Classes/VibrateTest/VibrateTest.h Classes/ClippingNodeTest/ClippingNodeTest.h Classes/UserDefaultTest/UserDefaultTest.h Classes/ImGuiEXTTest/ImGuiEXTTest.h Classes/tests.h Classes/DataVisitorTest/DataVisitorTest.h Classes/NewAudioEngineTest/NewAudioEngineTest.h Classes/BugsTest/Bug-422.h Classes/BugsTest/Bug-CCDrawNode.h Classes/BugsTest/BugsTest.h Classes/BugsTest/Bug-12847.h Classes/BugsTest/Bug-899.h Classes/BugsTest/Bug-1159.h Classes/BugsTest/Bug-350.h Classes/BugsTest/Bug-15594.h Classes/BugsTest/Bug-914.h Classes/BugsTest/Bug-624.h Classes/BugsTest/Bug-458/QuestionContainerSprite.h Classes/BugsTest/Bug-458/Bug-458.h Classes/BugsTest/Bug-886.h Classes/BugsTest/Bug-Child.h Classes/BugsTest/Bug-15776.h Classes/BugsTest/Bug-1174.h Classes/ActionsTest/ActionsTest.h Classes/TouchesTest/TouchesTest.h Classes/TouchesTest/Ball.h Classes/TouchesTest/Paddle.h Classes/ActionManagerTest/ActionManagerTest.h Classes/ClickAndMoveTest/ClickAndMoveTest.h Classes/MaterialSystemTest/MaterialSystemTest.h Classes/IntervalTest/IntervalTest.h Classes/TileMapTest/TileMapTest2.h # Classes/TileMapTest/TileMapTest.h Classes/NewEventDispatcherTest/NewEventDispatcherTest.h Classes/ActionsProgressTest/ActionsProgressTest.h Classes/RotateWorldTest/RotateWorldTest.h Classes/Camera3DTest/Camera3DTest.h Classes/TextInputTest/TextInputTest.h Classes/Texture2dTest/Texture2dTest.h Classes/TerrainTest/TerrainTest.h Classes/controller.h Classes/TransitionsTest/TransitionsTest.h Classes/TextureCacheTest/TextureCacheTest.h Classes/MotionStreakTest/MotionStreakTest.h Classes/ExtensionsTest/AssetsManagerExTest/AssetsManagerExTest.h Classes/ExtensionsTest/ExtensionsTest.h Classes/ExtensionsTest/TableViewTest/CustomTableViewCell.h Classes/ExtensionsTest/TableViewTest/TableViewTestScene.h Classes/Sprite3DTest/Sprite3DTest.h Classes/Sprite3DTest/DrawNode3D.h Classes/BaseTest.h Classes/SceneTest/SceneTest.h Classes/ReleasePoolTest/ReleasePoolTest.h Classes/InputTest/MouseTest.h Classes/SpineTest/SpineTest.h # Classes/Scene3DTest/Scene3DTest.h Classes/ParticleTest/ParticleTest.h Classes/EffectsTest/EffectsTest.h Classes/UITest/UITest.h Classes/UITest/CocoStudioGUITest/UIScrollViewTest/UIScrollViewTest.h Classes/UITest/CocoStudioGUITest/CocosGUIScene.h Classes/UITest/CocoStudioGUITest/UITabControlTest/UITabControlTest.h Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.h Classes/UITest/CocoStudioGUITest/UITextBMFontTest/UITextBMFontTest.h Classes/UITest/CocoStudioGUITest/UIImageViewTest/UIImageViewTest.h Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest.h Classes/UITest/CocoStudioGUITest/UILoadingBarTest/UILoadingBarTest.h Classes/UITest/CocoStudioGUITest/UIEditBoxTest.h Classes/UITest/CocoStudioGUITest/UIRichTextTest/UIRichTextTest.h Classes/UITest/CocoStudioGUITest/UIScene.h Classes/UITest/CocoStudioGUITest/UIPageViewTest/UIPageViewTest.h Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest.h Classes/UITest/CocoStudioGUITest/UIScale9SpriteTest.h Classes/UITest/CocoStudioGUITest/UIWidgetAddNodeTest/UIWidgetAddNodeTest.h Classes/UITest/CocoStudioGUITest/UIListViewTest/UIListViewTest.h Classes/UITest/CocoStudioGUITest/UISceneManager.h Classes/UITest/CocoStudioGUITest/UIRadioButtonTest/UIRadioButtonTest.h Classes/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.h Classes/UITest/CocoStudioGUITest/UITextAtlasTest/UITextAtlasTest.h Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest.h Classes/UITest/CocoStudioGUITest/UIFocusTest/UIFocusTest.h Classes/UITest/CocoStudioGUITest/UITextTest/UITextTest.h Classes/DrawPrimitivesTest/DrawPrimitivesTest.h Classes/BillBoardTest/BillBoardTest.h Classes/SpriteFrameCacheTest/SpriteFrameCacheTest.h Classes/EffectsAdvancedTest/EffectsAdvancedTest.h Classes/SchedulerTest/SchedulerTest.h Classes/MultiTouchTest/MultiTouchTest.h Classes/testResource.h Classes/ShaderTest/ShaderTest.vsh.h Classes/ShaderTest/shaderTest.psh.h Classes/ShaderTest/ShaderTest.h Classes/ShaderTest/ShaderTest2.h Classes/NewRendererTest/NewRendererTest.h Classes/SpritePolygonTest/SpritePolygonTest.h Classes/TexturePackerEncryptionTest/TextureAtlasEncryptionTest.h Classes/NodeTest/NodeTest.h Classes/FileUtilsTest/FileUtilsTest.h Classes/RenderTextureTest/RenderTextureTest.h Classes/LayerTest/LayerTest.h Classes/SpriteTest/SpriteTest.h Classes/FontTest/FontTest.h Classes/LightTest/LightTest.h Classes/VisibleRect.h Classes/NetworkTest/NetworkTest.h Classes/NetworkTest/DownloaderTest/DownloaderTest.h Classes/NetworkTest/HttpClientTest/HttpClientTest.h Classes/OpenURLTest/OpenURLTest.h Classes/ConsoleTest/ConsoleTest.h Classes/MenuTest/MenuTest.h Classes/ZipTest/ZipTests.h ) list(APPEND GAME_SOURCE Classes/ActionManagerTest/ActionManagerTest.cpp Classes/ActionsEaseTest/ActionsEaseTest.cpp Classes/ActionsProgressTest/ActionsProgressTest.cpp Classes/ActionsTest/ActionsTest.cpp Classes/AppDelegate.cpp Classes/BaseTest.cpp Classes/BillBoardTest/BillBoardTest.cpp Classes/BugsTest/Bug-CCDrawNode.cpp Classes/BugsTest/Bug-1159.cpp Classes/BugsTest/Bug-1174.cpp Classes/BugsTest/Bug-350.cpp Classes/BugsTest/Bug-422.cpp Classes/BugsTest/Bug-458/Bug-458.cpp Classes/BugsTest/Bug-458/QuestionContainerSprite.cpp Classes/BugsTest/Bug-624.cpp Classes/BugsTest/Bug-886.cpp Classes/BugsTest/Bug-899.cpp Classes/BugsTest/Bug-914.cpp Classes/BugsTest/Bug-12847.cpp Classes/BugsTest/Bug-15594.cpp Classes/BugsTest/Bug-15776.cpp Classes/BugsTest/Bug-Child.cpp Classes/BugsTest/BugsTest.cpp Classes/Camera3DTest/Camera3DTest.cpp Classes/ClickAndMoveTest/ClickAndMoveTest.cpp Classes/ClippingNodeTest/ClippingNodeTest.cpp Classes/ConfigurationTest/ConfigurationTest.cpp Classes/ConsoleTest/ConsoleTest.cpp Classes/CurlTest/CurlTest.cpp Classes/CurrentLanguageTest/CurrentLanguageTest.cpp Classes/DataVisitorTest/DataVisitorTest.cpp Classes/NetworkTest/NetworkTest.cpp Classes/NetworkTest/DownloaderTest/DownloaderTest.cpp Classes/NetworkTest/HttpClientTest/HttpClientTest.cpp Classes/DrawPrimitivesTest/DrawPrimitivesTest.cpp Classes/EffectsAdvancedTest/EffectsAdvancedTest.cpp Classes/EffectsTest/EffectsTest.cpp Classes/ExtensionsTest/AssetsManagerExTest/AssetsManagerExTest.cpp Classes/ExtensionsTest/ExtensionsTest.cpp Classes/ExtensionsTest/TableViewTest/CustomTableViewCell.cpp Classes/ExtensionsTest/TableViewTest/TableViewTestScene.cpp Classes/FileUtilsTest/FileUtilsTest.cpp Classes/FontTest/FontTest.cpp Classes/InputTest/MouseTest.cpp Classes/IntervalTest/IntervalTest.cpp # Classes/LabelTest/LabelTest.cpp Classes/LabelTest/LabelTestNew.cpp Classes/LayerTest/LayerTest.cpp Classes/LightTest/LightTest.cpp Classes/MaterialSystemTest/MaterialSystemTest.cpp Classes/MenuTest/MenuTest.cpp Classes/MotionStreakTest/MotionStreakTest.cpp Classes/MultiTouchTest/MultiTouchTest.cpp Classes/NewAudioEngineTest/NewAudioEngineTest.cpp Classes/NewEventDispatcherTest/NewEventDispatcherTest.cpp Classes/NewRendererTest/NewRendererTest.cpp Classes/NodeTest/NodeTest.cpp Classes/OpenURLTest/OpenURLTest.cpp Classes/ParallaxTest/ParallaxTest.cpp Classes/Particle3DTest/Particle3DTest.cpp Classes/ParticleTest/ParticleTest.cpp Classes/ReleasePoolTest/ReleasePoolTest.cpp Classes/RenderTextureTest/RenderTextureTest.cpp Classes/RotateWorldTest/RotateWorldTest.cpp Classes/SceneTest/SceneTest.cpp Classes/SchedulerTest/SchedulerTest.cpp Classes/ShaderTest/ShaderTest.cpp Classes/ShaderTest/ShaderTest2.cpp Classes/SpineTest/SpineTest.cpp # Classes/Scene3DTest/Scene3DTest.cpp Classes/Sprite3DTest/DrawNode3D.cpp Classes/Sprite3DTest/Sprite3DTest.cpp Classes/SpritePolygonTest/SpritePolygonTest.cpp Classes/SpriteTest/SpriteTest.cpp Classes/TerrainTest/TerrainTest.cpp Classes/TextInputTest/TextInputTest.cpp Classes/Texture2dTest/Texture2dTest.cpp Classes/TextureCacheTest/TextureCacheTest.cpp Classes/TexturePackerEncryptionTest/TextureAtlasEncryptionTest.cpp #Classes/TileMapTest/TileMapTest.cpp Classes/TileMapTest/TileMapTest2.cpp Classes/TouchesTest/Ball.cpp Classes/TouchesTest/Paddle.cpp Classes/TouchesTest/TouchesTest.cpp Classes/TransitionsTest/TransitionsTest.cpp Classes/UITest/CocoStudioGUITest/CocosGUIScene.cpp Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest.cpp Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest.cpp Classes/UITest/CocoStudioGUITest/UIRadioButtonTest/UIRadioButtonTest.cpp Classes/UITest/CocoStudioGUITest/UIFocusTest/UIFocusTest.cpp Classes/UITest/CocoStudioGUITest/UIImageViewTest/UIImageViewTest.cpp Classes/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.cpp Classes/UITest/CocoStudioGUITest/UIListViewTest/UIListViewTest.cpp Classes/UITest/CocoStudioGUITest/UILoadingBarTest/UILoadingBarTest.cpp Classes/UITest/CocoStudioGUITest/UIPageViewTest/UIPageViewTest.cpp Classes/UITest/CocoStudioGUITest/UIRichTextTest/UIRichTextTest.cpp Classes/UITest/CocoStudioGUITest/UIScale9SpriteTest.cpp Classes/UITest/CocoStudioGUITest/UIScene.cpp Classes/UITest/CocoStudioGUITest/UISceneManager.cpp Classes/UITest/CocoStudioGUITest/UIScrollViewTest/UIScrollViewTest.cpp Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest.cpp Classes/UITest/CocoStudioGUITest/UITextAtlasTest/UITextAtlasTest.cpp Classes/UITest/CocoStudioGUITest/UITextBMFontTest/UITextBMFontTest.cpp Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp Classes/UITest/CocoStudioGUITest/UITextTest/UITextTest.cpp Classes/UITest/CocoStudioGUITest/UIWidgetAddNodeTest/UIWidgetAddNodeTest.cpp Classes/UITest/CocoStudioGUITest/UITabControlTest/UITabControlTest.cpp Classes/UITest/UITest.cpp # Classes/UnitTest/RefPtrTest.cpp Classes/UnitTest/UnitTest.cpp Classes/UserDefaultTest/UserDefaultTest.cpp Classes/ImGuiEXTTest/ImGuiEXTTest.cpp Classes/VisibleRect.cpp Classes/VibrateTest/VibrateTest.cpp Classes/ZwoptexTest/ZwoptexTest.cpp Classes/SpriteFrameCacheTest/SpriteFrameCacheTest.cpp Classes/controller.cpp Classes/ZipTest/ZipTests.cpp ) if(ANDROID OR IOS) list(APPEND GAME_HEADER Classes/UITest/CocoStudioGUITest/UIVideoPlayerTest/UIVideoPlayerTest.h Classes/UITest/CocoStudioGUITest/UIWebViewTest/UIWebViewTest.h ) list(APPEND GAME_SOURCE Classes/UITest/CocoStudioGUITest/UIVideoPlayerTest/UIVideoPlayerTest.cpp Classes/UITest/CocoStudioGUITest/UIWebViewTest/UIWebViewTest.cpp ) endif() if(WINDOWS OR MACOSX OR LINUX) list(APPEND GAME_HEADER Classes/WindowTest/WindowTest.h Classes/BugsTest/Bug-14327.h ) list(APPEND GAME_SOURCE Classes/WindowTest/WindowTest.cpp Classes/BugsTest/Bug-14327.cpp ) endif() list(APPEND GAME_HEADER Classes/Box2DTest/Box2dTest.h ) list(APPEND GAME_SOURCE Classes/Box2DTest/Box2dTest.cpp ) if(WINDOWS OR MACOSX OR LINUX) list(APPEND GAME_HEADER Classes/Box2DTestBed/test.h Classes/Box2DTestBed/Box2DTestBed.h Classes/Box2DTestBed/CCPhysicsDebugNodeBox2D.h ) list(APPEND GAME_SOURCE Classes/Box2DTestBed/Box2DTestBed.cpp Classes/Box2DTestBed/CCPhysicsDebugNodeBox2D.cpp Classes/Box2DTestBed/test.cpp Classes/Box2DTestBed/tests/add_pair.cpp Classes/Box2DTestBed/tests/apply_force.cpp Classes/Box2DTestBed/tests/body_types.cpp Classes/Box2DTestBed/tests/box_stack.cpp Classes/Box2DTestBed/tests/breakable.cpp Classes/Box2DTestBed/tests/bridge.cpp Classes/Box2DTestBed/tests/bullet_test.cpp Classes/Box2DTestBed/tests/cantilever.cpp Classes/Box2DTestBed/tests/car.cpp Classes/Box2DTestBed/tests/chain.cpp Classes/Box2DTestBed/tests/chain_problem.cpp Classes/Box2DTestBed/tests/character_collision.cpp Classes/Box2DTestBed/tests/circle_stack.cpp Classes/Box2DTestBed/tests/collision_filtering.cpp Classes/Box2DTestBed/tests/collision_processing.cpp Classes/Box2DTestBed/tests/compound_shapes.cpp Classes/Box2DTestBed/tests/confined.cpp Classes/Box2DTestBed/tests/continuous_test.cpp Classes/Box2DTestBed/tests/convex_hull.cpp Classes/Box2DTestBed/tests/conveyor_belt.cpp Classes/Box2DTestBed/tests/distance_joint.cpp Classes/Box2DTestBed/tests/distance_test.cpp Classes/Box2DTestBed/tests/dominos.cpp Classes/Box2DTestBed/tests/dump_loader.cpp Classes/Box2DTestBed/tests/dynamic_tree.cpp Classes/Box2DTestBed/tests/edge_shapes.cpp Classes/Box2DTestBed/tests/edge_test.cpp Classes/Box2DTestBed/tests/friction.cpp Classes/Box2DTestBed/tests/gear_joint.cpp Classes/Box2DTestBed/tests/heavy1.cpp Classes/Box2DTestBed/tests/heavy2.cpp Classes/Box2DTestBed/tests/mobile_balanced.cpp Classes/Box2DTestBed/tests/mobile_unbalanced.cpp Classes/Box2DTestBed/tests/motor_joint.cpp Classes/Box2DTestBed/tests/pinball.cpp Classes/Box2DTestBed/tests/platformer.cpp Classes/Box2DTestBed/tests/polygon_collision.cpp Classes/Box2DTestBed/tests/polygon_shapes.cpp Classes/Box2DTestBed/tests/prismatic_joint.cpp Classes/Box2DTestBed/tests/pulley_joint.cpp Classes/Box2DTestBed/tests/pyramid.cpp Classes/Box2DTestBed/tests/ray_cast.cpp Classes/Box2DTestBed/tests/restitution.cpp Classes/Box2DTestBed/tests/revolute_joint.cpp Classes/Box2DTestBed/tests/rope.cpp Classes/Box2DTestBed/tests/sensor.cpp Classes/Box2DTestBed/tests/shape_cast.cpp Classes/Box2DTestBed/tests/shape_editing.cpp Classes/Box2DTestBed/tests/skier.cpp Classes/Box2DTestBed/tests/slider_crank_1.cpp Classes/Box2DTestBed/tests/slider_crank_2.cpp Classes/Box2DTestBed/tests/theo_jansen.cpp Classes/Box2DTestBed/tests/tiles.cpp Classes/Box2DTestBed/tests/time_of_impact.cpp Classes/Box2DTestBed/tests/tumbler.cpp Classes/Box2DTestBed/tests/web.cpp Classes/Box2DTestBed/tests/wheel_joint.cpp Classes/Box2DTestBed/tests/wrecking_ball.cpp ) endif() list(APPEND GAME_HEADER Classes/Physics3DTest/Physics3DTest.h Classes/NavMeshTest/NavMeshTest.h ) list(APPEND GAME_SOURCE Classes/Physics3DTest/Physics3DTest.cpp Classes/NavMeshTest/NavMeshTest.cpp ) list(APPEND GAME_HEADER Classes/PhysicsTest/PhysicsTest.h Classes/ChipmunkTest/ChipmunkTest.h ) list(APPEND GAME_SOURCE Classes/PhysicsTest/PhysicsTest.cpp Classes/ChipmunkTest/ChipmunkTest.cpp ) if(WINDOWS OR MACOSX OR LINUX) list(APPEND GAME_HEADER Classes/ChipmunkTestBed/demo/ChipmunkDemo.h Classes/ChipmunkTestBed/ChipmunkTestBed.h ) set (TESTBED_C_SORUCES Classes/ChipmunkTestBed/demo/Bench.c Classes/ChipmunkTestBed/demo/Chains.c Classes/ChipmunkTestBed/demo/Convex.c Classes/ChipmunkTestBed/demo/Crane.c Classes/ChipmunkTestBed/demo/Joints.c Classes/ChipmunkTestBed/demo/LogoSmash.c Classes/ChipmunkTestBed/demo/OneWay.c Classes/ChipmunkTestBed/demo/Planet.c Classes/ChipmunkTestBed/demo/Player.c Classes/ChipmunkTestBed/demo/Plink.c Classes/ChipmunkTestBed/demo/Pump.c Classes/ChipmunkTestBed/demo/PyramidStack.c Classes/ChipmunkTestBed/demo/PyramidTopple.c Classes/ChipmunkTestBed/demo/Shatter.c Classes/ChipmunkTestBed/demo/Springies.c Classes/ChipmunkTestBed/demo/Sticky.c Classes/ChipmunkTestBed/demo/Tank.c Classes/ChipmunkTestBed/demo/TheoJansen.c Classes/ChipmunkTestBed/demo/Buoyancy.c Classes/ChipmunkTestBed/demo/ContactGraph.c Classes/ChipmunkTestBed/demo/Example.c Classes/ChipmunkTestBed/demo/Query.c Classes/ChipmunkTestBed/demo/Slice.c Classes/ChipmunkTestBed/demo/Unicycle.c Classes/ChipmunkTestBed/demo/Tumble.c) if(WINDOWS) set_source_files_properties(${TESTBED_C_SORUCES} PROPERTIES COMPILE_FLAGS "/TP") else() set_source_files_properties(${TESTBED_C_SORUCES} PROPERTIES LANGUAGE CXX) endif() list(APPEND GAME_SOURCE ${TESTBED_C_SORUCES} Classes/ChipmunkTestBed/ChipmunkTestBed.cpp ) endif() if(NOT LINUX) list(APPEND GAME_SOURCE Classes/UITest/CocoStudioGUITest/UIEditBoxTest.cpp ) endif() # mark app complie info and libs info set(all_code_files ${GAME_HEADER} ${GAME_SOURCE} ) if(NOT ANDROID) add_executable(${APP_NAME} ${all_code_files}) else() add_library(${APP_NAME} SHARED ${all_code_files}) add_subdirectory(${ADXE_ROOT_PATH}/cocos/platform/android ${ENGINE_BINARY_PATH}/cocos/platform) target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive) config_android_shared_libs("org.cocos2dx.lib" "${CMAKE_CURRENT_SOURCE_DIR}/proj.android/app/src") endif() target_link_libraries(${APP_NAME} ${ENGINEX_CORE_LIB}) target_include_directories(${APP_NAME} PRIVATE Classes ) # mark app resources setup_cocos_app_config(${APP_NAME}) if(APPLE) set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}") set_xcode_property(${APP_NAME} INSTALL_PATH "\$(LOCAL_APPS_DIR)") if(MACOSX) set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.mac/Info.plist") elseif(IOS) set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios/Info.plist") set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon-${APP_NAME}") endif() # For code-signing, set the DEVELOPMENT_TEAM: #set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "GRLXXXX2K9") elseif(WINDOWS) # "too large PDB" error often occurs in cpp-tests when using default "/Zi" target_compile_options(${APP_NAME} PRIVATE /Z7) cocos_copy_target_dll(${APP_NAME}) endif() if(LINUX OR WINDOWS) cocos_get_resource_path(APP_RES_DIR ${APP_NAME}) cocos_copy_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR} FOLDERS ${GAME_RES_FOLDER}) endif() if(WINDOWS) # precompiled header. Compilation time speedup ~4x. target_sources(${APP_NAME} PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/Classes/precheader.cpp") set_target_properties(${APP_NAME} PROPERTIES COMPILE_FLAGS "/Yuprecheader.h /FIprecheader.h") set_source_files_properties("${CMAKE_CURRENT_SOURCE_DIR}/Classes/precheader.cpp" PROPERTIES COMPILE_FLAGS "/Ycprecheader.h") endif()