#/**************************************************************************** # Copyright (c) 2013 cocos2d-x.org # Copyright (c) 2014 martell malone # Copyright (c) 2015-2017 Chukong Technologies Inc. # Copyright (c) 2021-2023 Bytedance Inc. # # https://axmolengine.github.io/ # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ****************************************************************************/ # this CMakeLists is to generate Axmol Engine Library # build ax # build axlua if AX_ENABLE_EXT_LUA=ON # include_guard (GLOBAL) # The version number set(_AX_VERSION 1.1) if(NOT DEFINED _AX_CORE_LIB) set(_AX_CORE_LIB axmol CACHE INTERNAL "The axmol core lib name" ) endif() cmake_policy(SET CMP0127 NEW) project(ax_libs) if (NOT WINRT) option (AX_USE_ANGLE "Use google angle renderer" OFF) else() set (AX_USE_ANGLE TRUE CACHE BOOL "Use google angle renderer" FORCE) endif() if (NOT AX_USE_ANGLE) # check deprecated option: AX_USE_COMPAT_GL if (NOT WINRT) option (AX_USE_COMPAT_GL "Use google angle renderer" OFF) else() set (AX_USE_COMPAT_GL TRUE CACHE BOOL "Use google angle renderer" ON) endif() set (AX_USE_ANGLE ${AX_USE_COMPAT_GL} CACHE BOOL "Use google angle renderer" FORCE) endif() message(STATUS "WINRT=${WINRT}") option (AX_ENABLE_MFMEDIA "Enabling microsoft media foundation" ON) if (NOT WINRT) option (AX_ENABLE_MSEDGE_WEBVIEW2 "Use Microsoft Edge webview2" ON) else() # we not support webview2 and vidio player for WINRT target set(AX_ENABLE_MSEDGE_WEBVIEW2 OFF CACHE BOOL "Use Microsoft Edge webview2" FORCE) # set(AX_ENABLE_MFMEDIA OFF CACHE BOOL "Enabling microsoft media foundation for windows video player" FORCE) endif() if (LINUX) include(CheckIncludeFile) check_include_file(vlc/vlc.h _AX_HAVE_VLC) option (AX_ENABLE_VLC_MEDIA "Enabling vlc media on linux" ON) elseif(WINDOWS AND (NOT WINRT)) option (AX_ENABLE_VLC_MEDIA "Enabling vlc media on windows" OFF) endif() message(STATUS "AX_ENABLE_VLC_MEDIA=${AX_ENABLE_VLC_MEDIA}") if(NOT APPLE) set(AX_USE_ALSOFT ON CACHE BOOL "" FORCE) else() option(AX_USE_ALSOFT "Use ALSOFT on apple" OFF) endif() option(AX_UPDATE_BUILD_VERSION "Update build version" ON) # default value for axmol extensions modules to Build # total supported extensions count: 12 # extensions dependicies: COCOSTUDIO may depend on spine & dragonBones if they are present in buildset option(AX_ENABLE_EXT_GUI "Build extension GUI" ON) option(AX_ENABLE_EXT_ASSETMANAGER "Build extension asset-manager" ON) option(AX_ENABLE_EXT_PARTICLE3D "Build extension Particle3D" ON) option(AX_ENABLE_EXT_PHYSICS_NODE "Build extension physics-nodes" ON) option(AX_ENABLE_EXT_SPINE "Build extension spine" ON) option(AX_ENABLE_EXT_DRAGONBONES "Build extension DragonBones" ON) option(AX_ENABLE_EXT_COCOSTUDIO "Build extension cocostudio" ON) option(AX_ENABLE_EXT_FAIRYGUI "Build extension FairyGUI" ON) option(AX_ENABLE_EXT_LIVE2D "Build extension Live2D" OFF) option(AX_ENABLE_EXT_EFFEKSEER "Build extension Effekseer" OFF) if((WINDOWS AND NOT WINRT) OR MACOSX OR LINUX OR ANDROID) option(AX_ENABLE_EXT_IMGUI "Build extension ImGui" ON) else() set(AX_ENABLE_EXT_IMGUI OFF) endif() if (ANDROID) set(AX_USE_GLAD TRUE CACHE BOOL "Use glad for android GLESv3 support" FORCE) add_definitions(-DAX_USE_GLAD=1) endif() if(XCODE) # set(CMAKE_BUILD_WITH_INSTALL_RPATH YES) # set(CMAKE_INSTALL_RPATH "@executable_path/Frameworks") set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks" CACHE INTERNAL "") endif() set(_AX_THIRDPARTY_NAME "thirdparty" CACHE INTERNAL "" ) if (WIN32) option(WIN32_PATH_USE_ACP "" OFF) if(NOT WIN32_PATH_USE_ACP) add_definitions(-DNTCVT_CP_DEFAULT=CP_UTF8) else() add_definitions(-DNTCVT_CP_DEFAULT=CP_ACP) endif() endif() # axmolver.h find_package(Git) if(AX_UPDATE_BUILD_VERSION AND GIT_FOUND AND EXISTS "${_AX_ROOT}/.git") # Get the current working branch and its latest abbreviated commit hash EXECUTE_PROCESS(COMMAND ${GIT_EXECUTABLE} -C "${_AX_ROOT}" rev-list --count HEAD TIMEOUT 5 OUTPUT_VARIABLE AX_BUILD_NUM OUTPUT_STRIP_TRAILING_WHITESPACE) EXECUTE_PROCESS(COMMAND ${GIT_EXECUTABLE} -C "${_AX_ROOT}" branch --show-current TIMEOUT 5 OUTPUT_VARIABLE AX_GIT_BRANCH OUTPUT_STRIP_TRAILING_WHITESPACE) EXECUTE_PROCESS(COMMAND ${GIT_EXECUTABLE} -C "${_AX_ROOT}" rev-parse --short=7 HEAD TIMEOUT 5 OUTPUT_VARIABLE AX_GIT_COMMIT_HASH OUTPUT_STRIP_TRAILING_WHITESPACE) else() set(AX_GIT_BRANCH "UNKNOWN") set(AX_GIT_COMMIT_HASH "unknown") endif() configure_file( "${CMAKE_CURRENT_LIST_DIR}/axmolver.h.in" "${CMAKE_CURRENT_LIST_DIR}/axmolver.h") # early features include(CMakeDependentOption) cmake_dependent_option(AX_ENABLE_EARLY_FEATURES "Build the tests when we are the root project" ON "AX_GIT_BRANCH STREQUAL \"dev\"" OFF) include(2d/CMakeLists.txt) include(3d/CMakeLists.txt) include(platform/CMakeLists.txt) include(physics/CMakeLists.txt) include(physics3d/CMakeLists.txt) include(math/CMakeLists.txt) include(navmesh/CMakeLists.txt) include(renderer/CMakeLists.txt) include(base/CMakeLists.txt) include(ui/CMakeLists.txt) include(network/CMakeLists.txt) include(audio/CMakeLists.txt) file(GLOB_RECURSE _AX_MEDIA_HEADER media/*.h) file(GLOB_RECURSE _AX_MEDIA_SRC media/*.cpp) if (APPLE) list(APPEND _AX_MEDIA_SRC media/AvfMediaEngine.mm) set_source_files_properties(media/MediaEngine.cpp PROPERTIES LANGUAGE OBJCXX) endif() set(_AX_HEADER axmol.h ${_AX_2D_HEADER} ${_AX_3D_HEADER} ${_AX_PLATFORM_HEADER} ${_AX_PHYSICS_HEADER} ${_AX_PHYSICS3D_HEADER} ${_AX_MATH_HEADER} ${_AX_NAVMESH_HEADER} ${_AX_RENDERER_HEADER} ${_AX_BASE_HEADER} ${_AX_AUDIO_HEADER} ${_AX_UI_HEADER} ${_AX_NETWORK_HEADER} ${_AX_MEDIA_HEADER} ) set(_AX_SRC axmol.cpp ${_AX_2D_SRC} ${_AX_3D_SRC} ${_AX_PLATFORM_SRC} ${_AX_PHYSICS_SRC} ${_AX_PHYSICS3D_SRC} ${_AX_MATH_SRC} ${_AX_NAVMESH_SRC} ${_AX_RENDERER_SRC} ${_AX_BASE_SRC} ${_AX_AUDIO_SRC} ${_AX_UI_SRC} ${_AX_NETWORK_SRC} ${_AX_MEDIA_SRC} ) list(APPEND _AX_SRC ${_AX_HEADER}) add_library(${_AX_CORE_LIB} ${_AX_SRC}) if (AX_ENABLE_EARLY_FEATURES) message(AUTHOR_WARNING "Enable early dev features for local dev test only") # import minimal AXGLSLCC.cmake for shader compiler support # the function: ax_target_compile_shaders avaiable from it set(GLSLCC_FIND_PROG_ROOT "${_AX_ROOT}/tools/external/glslcc") include(AXGLSLCC) ax_find_shaders(${_AX_ROOT}/core/renderer/shaders BUILTIN_SHADER_SOURCES) # configure engine builtin light num if (NOT DEFINED AX_MAX_DIRECTIONAL_LIGHT) set(AX_MAX_DIRECTIONAL_LIGHT 1) endif() if (NOT DEFINED AX_MAX_POINT_LIGHT) set(AX_MAX_POINT_LIGHT 1) endif() if (NOT DEFINED AX_MAX_SPOT_LIGHT) set (AX_MAX_SPOT_LIGHT 1) endif() configure_file( "${CMAKE_CURRENT_LIST_DIR}/renderer/RenderConsts.h.in" "${CMAKE_CURRENT_LIST_DIR}/renderer/RenderConsts.h" @ONLY) # SKINPOSITION_NORMAL_TEXTURE_3D: skinPositionNormalTexture.vert, colorNormalTexture.frag, LightDefs # POSITION_NORMAL_TEXTURE_3D: skinPositionNormalTexture.vert, colorNormalTexture.frag, LightDefs # POSITION_NORMAL_3D: positionNormalTexture.vert, colorNormal.frag, LightDefs # POSITION_BUMPEDNORMAL_TEXTURE_3D: positionNormalTexture.vert, colorNormalTexture.frag, lightNormMapDef # SKINPOSITION_BUMPEDNORMAL_TEXTURE_3D: skinPositionNormalTexture_vert, colorNormalTexture.frag, lightNormMapDef set_source_files_properties( ${_AX_ROOT}/core/renderer/shaders/colorNormal.frag ${_AX_ROOT}/core/renderer/shaders/colorNormalTexture.frag ${_AX_ROOT}/core/renderer/shaders/positionNormalTexture.vert ${_AX_ROOT}/core/renderer/shaders/skinPositionNormalTexture.vert PROPERTIES GLSLCC_DEFINES "MAX_DIRECTIONAL_LIGHT_NUM=${AX_MAX_DIRECTIONAL_LIGHT},MAX_POINT_LIGHT_NUM=${AX_MAX_POINT_LIGHT},MAX_SPOT_LIGHT_NUM=${AX_MAX_SPOT_LIGHT}" ) set_source_files_properties( ${_AX_ROOT}/core/renderer/shaders/colorNormalTexture.frag ${_AX_ROOT}/core/renderer/shaders/positionNormalTexture.vert ${_AX_ROOT}/core/renderer/shaders/skinPositionNormalTexture.vert PROPERTIES GLSLCC_OUTPUT1 "USE_NORMAL_MAPPING=1" ) ax_target_compile_shaders(${_AX_CORE_LIB} FILES ${BUILTIN_SHADER_SOURCES}) endif() if (WINRT) target_compile_options(${_AX_CORE_LIB} PUBLIC /ZW) endif() ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_MFMEDIA) ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_MSEDGE_WEBVIEW2) # use thirdparty libs add_subdirectory(${_AX_ROOT}/thirdparty ${ENGINE_BINARY_PATH}/thirdparty) target_link_libraries(${_AX_CORE_LIB} thirdparty) # add base macro define and compile options use_ax_compile_define(${_AX_CORE_LIB}) use_ax_compile_options(${_AX_CORE_LIB}) # use all platform related system libs use_ax_depend(${_AX_CORE_LIB}) target_include_directories(${_AX_CORE_LIB} PUBLIC ${_AX_ROOT} PUBLIC ${_AX_ROOT}/thirdparty PUBLIC ${_AX_ROOT}/extensions PUBLIC ${_AX_ROOT}/core PUBLIC ${_AX_ROOT}/core/platform INTERFACE ${_AX_ROOT}/thirdparty INTERFACE ${_AX_ROOT}/extensions INTERFACE ${_AX_ROOT}/core/base INTERFACE ${_AX_ROOT}/core/audio INTERFACE ${_AX_ROOT}/core/platform/${PLATFORM_FOLDER} ) set_target_properties(${_AX_CORE_LIB} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin" VERSION "${_AX_VERSION}" FOLDER "Internal" ) if(XCODE OR VS) ax_mark_code_files("${_AX_CORE_LIB}") endif() message("CMake ${_AX_CORE_LIB} target_precompile_headers") target_precompile_headers(${_AX_CORE_LIB} PRIVATE "$<$:axmol.h>" ) if(WINDOWS) if(AX_ENABLE_MSEDGE_WEBVIEW2) find_program(NUGET_EXE NAMES nuget PATHS ${_AX_ROOT}/tools/external/nuget) if(NOT NUGET_EXE) message("NUGET.EXE not found.") message(FATAL_ERROR "Please run setup.ps1 again to download NUGET.EXE, and run CMake again.") endif() exec_program(${NUGET_EXE} ARGS install "Microsoft.Web.WebView2" -Version 1.0.992.28 -ExcludeVersion -OutputDirectory ${CMAKE_BINARY_DIR}/packages) if(CMAKE_GENERATOR MATCHES "Ninja") target_link_libraries(${_AX_CORE_LIB} ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll.lib) target_include_directories(${_AX_CORE_LIB} PUBLIC ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/include) else() target_link_libraries(${_AX_CORE_LIB} ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/Microsoft.Web.WebView2.targets) endif() target_compile_definitions(${_AX_CORE_LIB} PUBLIC _AX_HAVE_WEBVIEW2) endif() endif() # engine extensions add_subdirectory(${_AX_ROOT}/extensions ${ENGINE_BINARY_PATH}/extensions) if(MSVC) target_sources(${_AX_CORE_LIB} PRIVATE ./axmol.natvis) target_sources(${_AX_CORE_LIB} PRIVATE ../thirdparty/yasio/yasio.natvis) target_sources(${_AX_CORE_LIB} PRIVATE ../thirdparty/robin-map/tsl-robin-map.natvis) target_compile_options(${_AX_CORE_LIB} PUBLIC "/Zm2000") endif() if(ANDROID) add_subdirectory(${_AX_ROOT}/core/platform/android ${ENGINE_BINARY_PATH}/core/cpp-android) endif() #if(XCODE) # # Later versions of Xcode clang want to compile C++17 with aligned allocation turned on and this is only supported on iOS 11.0+ # # TODO: Only turn this off if ${CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET} < 11.0 # target_compile_options(${_AX_CORE_LIB} PUBLIC $<$:-fno-aligned-allocation>) #endif()