/**************************************************************************** Copyright (C) 2013 Henry van Merode. All rights reserved. Copyright (c) 2015-2016 Chukong Technologies Inc. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. https://axmolengine.github.io/ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCPUForceFieldAffectorTranslator.h" #include "extensions/Particle3D/PU/CCPUParticleSystem3D.h" #include "extensions/Particle3D/PU/CCPUDynamicAttribute.h" #include "extensions/Particle3D/PU/CCPUDynamicAttributeTranslator.h" NS_AX_BEGIN PUForceFieldAffectorTranslator::PUForceFieldAffectorTranslator() {} //------------------------------------------------------------------------- bool PUForceFieldAffectorTranslator::translateChildProperty(PUScriptCompiler* compiler, PUAbstractNode* node) { PUPropertyAbstractNode* prop = reinterpret_cast(node); PUAffector* af = static_cast(prop->parent->context); PUForceFieldAffector* affector = static_cast(af); if (prop->name == token[TOKEN_FORCEFIELD_TYPE]) { // Property: forcefield_type if (passValidateProperty(compiler, prop, token[TOKEN_FORCEFIELD_TYPE], VAL_STRING)) { std::string val; if (getString(*prop->values.front(), &val)) { affector->suppressGeneration(true); if (val == token[TOKEN_REALTIME]) { affector->setForceFieldType(PUForceField::FF_REALTIME_CALC); return true; } else if (val == token[TOKEN_MATRIX]) { affector->setForceFieldType(PUForceField::FF_MATRIX_CALC); return true; } affector->suppressGeneration(false); } } } else if (prop->name == token[TOKEN_DELTA]) { // Property: delta if (passValidateProperty(compiler, prop, token[TOKEN_DELTA], VAL_REAL)) { float val = 0.0f; if (getFloat(*prop->values.front(), &val)) { affector->suppressGeneration(true); affector->setDelta(val); affector->suppressGeneration(false); return true; } } } else if (prop->name == token[TOKEN_FORCE]) { // Property: force if (passValidateProperty(compiler, prop, token[TOKEN_FORCE], VAL_REAL)) { float val = 0.0f; if (getFloat(*prop->values.front(), &val)) { affector->suppressGeneration(true); affector->setScaleForce(val); affector->suppressGeneration(false); return true; } } } else if (prop->name == token[TOKEN_OCTAVES]) { // Property: octaves if (passValidateProperty(compiler, prop, token[TOKEN_OCTAVES], VAL_UINT)) { unsigned int val = 0; if (getUInt(*prop->values.front(), &val)) { affector->suppressGeneration(true); affector->setOctaves(val); affector->suppressGeneration(false); return true; } } } else if (prop->name == token[TOKEN_FREQUENCY]) { // Property: frequency if (passValidateProperty(compiler, prop, token[TOKEN_FREQUENCY], VAL_REAL)) { float val = 0.0f; if (getFloat(*prop->values.front(), &val)) { affector->suppressGeneration(true); affector->setFrequency(val); affector->suppressGeneration(false); return true; } } } else if (prop->name == token[TOKEN_AMPLITUDE]) { // Property: amplitude if (passValidateProperty(compiler, prop, token[TOKEN_AMPLITUDE], VAL_REAL)) { float val = 0.0f; if (getFloat(*prop->values.front(), &val)) { affector->suppressGeneration(true); affector->setAmplitude(val); affector->suppressGeneration(false); return true; } } } else if (prop->name == token[TOKEN_PERSISTENCE]) { // Property: persistence if (passValidateProperty(compiler, prop, token[TOKEN_PERSISTENCE], VAL_REAL)) { float val = 0.0f; if (getFloat(*prop->values.front(), &val)) { affector->suppressGeneration(true); affector->setPersistence(val); affector->suppressGeneration(false); return true; } } } else if (prop->name == token[TOKEN_FORCEFIELDSIZE]) { // Property: forcefield_size if (passValidateProperty(compiler, prop, token[TOKEN_FORCEFIELDSIZE], VAL_UINT)) { unsigned int val = 0; if (getUInt(*prop->values.front(), &val)) { affector->suppressGeneration(true); affector->setForceFieldSize(val); affector->suppressGeneration(false); return true; } } } else if (prop->name == token[TOKEN_WORLDSIZE]) { // Property: worldsize if (passValidateProperty(compiler, prop, token[TOKEN_WORLDSIZE], VAL_VECTOR3)) { Vec3 val; if (getVector3(prop->values.begin(), prop->values.end(), &val)) { affector->suppressGeneration(true); affector->setWorldSize(val); affector->suppressGeneration(false); return true; } } } else if (prop->name == token[TOKEN_IGNORE_NEGATIVE_X]) { // Property: ignore_negative_x if (passValidateProperty(compiler, prop, token[TOKEN_IGNORE_NEGATIVE_X], VAL_BOOL)) { bool val; if (getBoolean(*prop->values.front(), &val)) { affector->suppressGeneration(true); affector->setIgnoreNegativeX(val); affector->suppressGeneration(false); return true; } } } else if (prop->name == token[TOKEN_IGNORE_NEGATIVE_Y]) { // Property: ignore_negative_y if (passValidateProperty(compiler, prop, token[TOKEN_IGNORE_NEGATIVE_Y], VAL_BOOL)) { bool val; if (getBoolean(*prop->values.front(), &val)) { affector->suppressGeneration(true); affector->setIgnoreNegativeY(val); affector->suppressGeneration(false); return true; } } } else if (prop->name == token[TOKEN_IGNORE_NEGATIVE_Z]) { // Property: ignore_negative_z if (passValidateProperty(compiler, prop, token[TOKEN_IGNORE_NEGATIVE_Z], VAL_BOOL)) { bool val; if (getBoolean(*prop->values.front(), &val)) { affector->suppressGeneration(true); affector->setIgnoreNegativeZ(val); affector->suppressGeneration(false); return true; } } } else if (prop->name == token[TOKEN_MOVEMENT]) { // Property: movement if (passValidateProperty(compiler, prop, token[TOKEN_MOVEMENT], VAL_VECTOR3)) { Vec3 val; if (getVector3(prop->values.begin(), prop->values.end(), &val)) { affector->suppressGeneration(true); affector->setMovement(val); affector->suppressGeneration(false); return true; } } } else if (prop->name == token[TOKEN_MOVEMENT_FREQUENCY]) { // Property: movement_frequency if (passValidateProperty(compiler, prop, token[TOKEN_MOVEMENT_FREQUENCY], VAL_REAL)) { float val = 0.0f; if (getFloat(*prop->values.front(), &val)) { affector->suppressGeneration(true); affector->setMovementFrequency(val); affector->suppressGeneration(false); return true; } } } return false; } bool PUForceFieldAffectorTranslator::translateChildObject(PUScriptCompiler* /*compiler*/, PUAbstractNode* /*node*/) { // No objects return false; } NS_AX_END