/* * Copyright (c) 2019 Erin Catto * Copyright (c) 2021 @aismann; Peter Eismann, Germany; dreifrankensoft * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef __PHYSICSNODES_DEBUGNODE_BOX2D_H__ #define __PHYSICSNODES_DEBUGNODE_BOX2D_H__ #include "extensions/ExtensionMacros.h" #include "extensions/ExtensionExport.h" #include "2d/CCDrawNode.h" #include "box2d/box2d.h" #include "axmol.h" NS_AX_EXT_BEGIN // This class implements debug drawing callbacks that are invoked inside b2World::Step. class AX_EX_DLL PhysicsDebugNodeBox2D : public b2Draw { public: PhysicsDebugNodeBox2D(); ~PhysicsDebugNodeBox2D(); void Create(); void Destroy(); void DrawPolygon(const b2Vec2* vertices, int vertexCount, const b2Color& color) override; void DrawSolidPolygon(const b2Vec2* vertices, int vertexCount, const b2Color& color) override; void DrawCircle(const b2Vec2& center, float radius, const b2Color& color) override; void DrawSolidCircle(const b2Vec2& center, float radius, const b2Vec2& axis, const b2Color& color) override; void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) override; void DrawTransform(const b2Transform& xf) override; void DrawPoint(const b2Vec2& p, float size, const b2Color& color) override; // axis stuffs ax::DrawNode* GetDrawNode(); void SetDrawNode(ax::DrawNode* drawNode); ax::Vec2& GetDebugNodeOffset(); ax::DrawNode* drawBP = NULL; // axis "interface"! ax::Vec2 debugNodeOffset; float mRatio; private: }; NS_AX_EXT_END #endif //__PHYSICSNODES_DEBUGNODE_BOX2D_H__